summaryrefslogtreecommitdiff |
Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-29 | ...attributes_removal | Nathanael Sensfelder | |
2019-08-10 | Statistics -> Attributes. | Nathanael Sensfelder | |
2019-07-15 | Forgotten change. | Nathanael Sensfelder | |
2019-06-14 | Default to 100% attack strength. | Nathanael Sensfelder | |
2019-06-14 | Removes all references to attributes. | Nathanael Sensfelder | |
2019-06-13 | Fixes animation manager rewind. | Nathanael Sensfelder | |
2019-06-13 | Adds AoO pathfinding & temporary representation. | Nathanael Sensfelder | |
The animation manager does not work correctly though: when a move action has been interrupted, it will rewind like if there was only the last movement part, yet play back all parts, landing the character at the wrong location. | |||
2019-06-12 | Working on Attacks of Opportunity... | Nathanael Sensfelder | |
I think that the use of map markers to handle attacks of opportunity is justified on the client: quick and cheap detection is key for the path finding algorithm, and we don't need to propagate the changes to another copy of the data. | |||
2019-05-14 | Updates Dijkstra's to avoid attacks of opportunity. | nsensfel | |
2019-05-09 | Adds danger zone calculation. | Nathanael Sensfelder | |
2019-05-09 | (Untested) Should set player_ix, keep track of player chars. | nsensfel | |
2019-05-07 | Working on markers... | nsensfel | |
2019-05-06 | Minor UI improvements. | nsensfel | |
2019-05-03 | Adds partial Marker edition (no permissions yet). | nsensfel | |
2019-05-03 | Fixes the Accuracy help text. | nsensfel | |
2019-05-03 | Base dmg icon, dmg types help. | nsensfel | |
2019-05-03 | Makes it less of a dark smudge. | nsensfel | |
2019-05-03 | Adds some help for stats & attributes. | nsensfel | |
2019-04-29 | Still a lot of work to be done with the CSS... | nsensfel | |
2019-03-27 | It compiles again! | Nathanael Sensfelder | |
2019-03-26 | [Broken] ... | Nathanael Sensfelder | |
2019-03-26 | [Broken] ... | nsensfel | |
2019-03-23 | [Broken] ... 'battle' compiles again ... | Nathanael Sensfelder | |
2019-03-23 | [Broken] ... still refactoring ... | Nathanael Sensfelder | |
2019-03-23 | [Broken] ... | Nathanael Sensfelder | |
2019-03-22 | [Broken] ... | Nathanael Sensfelder | |
2019-03-22 | [Broken] More factoring in progress... | nsensfel | |
2019-03-20 | Shows actual attribute values. | nsensfel | |
2019-03-20 | ... | nsensfel | |
2019-03-17 | ... | Nathanael Sensfelder | |
2019-03-15 | Got everything to compile again. | Nathanael Sensfelder | |
2019-03-15 | [Broken] Got 'roster-editor' to compile. | Nathanael Sensfelder | |
2019-03-15 | Title screen: Continue | New Game | ... | nsensfel | |
2019-03-15 | [Broken] Got 'battle' to compile again. | nsensfel | |
2019-03-15 | [Broken] Starting a code refactoring... | nsensfel | |
2019-03-06 | Impr. MapEd tile focus, CSS factoring. | nsensfel | |
2019-03-04 | Adds "focus" mode to map editor | nsensfel | |
2019-02-27 | ... | nsensfel | |
2019-02-26 | ... | Nathanael Sensfelder | |
2019-02-26 | Splits Tile & TileInstance (Battle). | Nathanael Sensfelder | |
2019-02-26 | Splits Tile & TileInstance (Map Editor only). | nsensfel | |
2019-02-25 | [Broken] Working on set_map... | nsensfel | |
2019-02-18 | ... | Nathanael Sensfelder | |
2019-02-18 | ... | Nathanael Sensfelder | |
2019-02-15 | Adds one type of spawn tile per player. | nsensfel | |
It's doesn't look pretty though, so I'll likely have to go for another solution. | |||
2019-02-14 | Adds mediocre "spawn" tile. | nsensfel | |
2019-02-14 | Removes hardcoded number of tile types. | nsensfel | |
2019-02-14 | Adds (surprisingly nice) trees. | nsensfel | |
2019-02-11 | Untested attempt at adding players. | nsensfel | |
2019-02-11 | Keeps track of who the players are. | nsensfel | |