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AgeCommit message (Collapse)Author
2018-06-28More banners, starting work on victory/defeat...Nathanael Sensfelder
2018-06-28Starting to add banners.Nathanael Sensfelder
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory.
2018-06-28...Nathanael Sensfelder
2018-06-28Removing some 'grid' displays from the CSS.Nathanael Sensfelder
2018-06-27Slight armor buff.Nathanael Sensfelder
2018-06-27Balancing pass.Nathanael Sensfelder
2018-06-27Small changes to stats calc.Nathanael Sensfelder
2018-06-26Version is now set through a macro.Nathanael Sensfelder
2018-06-26Dead chars should not be considered as obstacles.Nathanael Sensfelder
2018-06-26...animationsNathanael Sensfelder
2018-06-26Visual improvements, some CSS cleanups.Nathanael Sensfelder
2018-06-23Having fun with cheap combat animations...Nathanael Sensfelder
2018-06-22...nsensfel
2018-06-22Updates the other char icon bodies.nsensfel
2018-06-22I likely forgot that file in my previous commit.nsensfel
2018-06-22Fixes markers preventing char selection.nsensfel
Dead characters do not appear on the map, even during the animation showing the actions leading to their demise.
2018-06-21Changes in max_health during battle are an issue.nsensfel
Let's not allow them.
2018-06-21Starting to add attack animations...nsensfel
2018-06-21Prepares for more slightly more complex animations.nsensfel
2018-06-21Removes armor from portrait.Nathanael Sensfelder
2018-06-20Trying out a new character icon style...Nathanael Sensfelder
2018-06-20They're not smooth, but there are some animations.nsensfel
2018-06-20Okay, it seems to work. Next step: CSS animation.nsensfel
2018-06-20Working on reversible TurnResults, and their steps.nsensfel
2018-06-19Removes mdgriffith/elm-style-animationNathanael Sensfelder
I can afford to have my animations done through pure CSS, which is likely preferable for the browser. I'll try using andrewMacmurray/elm-delay next.
2018-06-19Starting to work on animations for the timeline...nsensfel
2018-06-19True range is not number of steps, but actual dist.nsensfel
2018-06-19Fixes incorrect use of the CharacterTurn's char.nsensfel
2018-06-19Removes debug messages.nsensfel
2018-06-19Updates to new Tile system, Simplifications.nsensfel
Also adds an icon for error tiles.
2018-06-18Maybe adds support for the new Tile system.Nathanael Sensfelder
I can't test until I fix the server, which is missing a file.
2018-06-18[BROKEN] Updating Tiles system to match the server's.nsensfel
2018-06-18Re-sizable battlemap div, +4 tiles.nsensfel
2018-06-18Cliff shadows fix, +2 tiles, wp marker z-index fix.nsensfel
2018-06-16Removes some leftovers debug messages.nsensfel
2018-06-16...Nathanael Sensfelder
2018-06-16characters as array, took a shot at optimization.nsensfel
2018-06-15Adds tile cards.nsensfel
2018-06-15Woops, that puts markers outside the map.nsensfel
2018-06-15Actually, attacks can go over OOBs.nsensfel
2018-06-15Flicker->blinking, basic tile costs.nsensfel
2018-06-15Non-interactive markers are no longer transparent.nsensfel
2018-06-15Cleans up RangeIndicator.elm, tries marker icons.nsensfel
Not satisfied with the current look of those markers, though.
2018-06-14Improving display of "can't defend" markers...nsensfel
FIXME: clicking on the 'target character' icon appearing over a controllable character results in the tile below being selected, making it annoying to actually take control of that character.
2018-06-14Sets a saner behavior for the marker tiles.nsensfel
2018-06-14Still working on those markers...nsensfel
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below.
2018-06-13...nsensfel
2018-06-12More watery corner tiles.Nathanael Sensfelder
2018-06-12...Nathanael Sensfelder
2018-06-12More (lazily made) watery tiles.nsensfel