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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-26 | ...animations | Nathanael Sensfelder | |
2018-06-26 | Visual improvements, some CSS cleanups. | Nathanael Sensfelder | |
2018-06-23 | Having fun with cheap combat animations... | Nathanael Sensfelder | |
2018-06-22 | ... | nsensfel | |
2018-06-22 | Updates the other char icon bodies. | nsensfel | |
2018-06-22 | I likely forgot that file in my previous commit. | nsensfel | |
2018-06-22 | Fixes markers preventing char selection. | nsensfel | |
Dead characters do not appear on the map, even during the animation showing the actions leading to their demise. | |||
2018-06-21 | Changes in max_health during battle are an issue. | nsensfel | |
Let's not allow them. | |||
2018-06-21 | Starting to add attack animations... | nsensfel | |
2018-06-21 | Prepares for more slightly more complex animations. | nsensfel | |
2018-06-21 | Removes armor from portrait. | Nathanael Sensfelder | |
2018-06-20 | Trying out a new character icon style... | Nathanael Sensfelder | |
2018-06-20 | They're not smooth, but there are some animations. | nsensfel | |
2018-06-20 | Okay, it seems to work. Next step: CSS animation. | nsensfel | |
2018-06-20 | Working on reversible TurnResults, and their steps. | nsensfel | |
2018-06-19 | Removes mdgriffith/elm-style-animation | Nathanael Sensfelder | |
I can afford to have my animations done through pure CSS, which is likely preferable for the browser. I'll try using andrewMacmurray/elm-delay next. | |||
2018-06-19 | Starting to work on animations for the timeline... | nsensfel | |
2018-06-19 | True range is not number of steps, but actual dist. | nsensfel | |
2018-06-19 | Fixes incorrect use of the CharacterTurn's char. | nsensfel | |
2018-06-19 | Removes debug messages. | nsensfel | |
2018-06-19 | Updates to new Tile system, Simplifications. | nsensfel | |
Also adds an icon for error tiles. | |||
2018-06-18 | Maybe adds support for the new Tile system. | Nathanael Sensfelder | |
I can't test until I fix the server, which is missing a file. | |||
2018-06-18 | [BROKEN] Updating Tiles system to match the server's. | nsensfel | |
2018-06-18 | Re-sizable battlemap div, +4 tiles. | nsensfel | |
2018-06-18 | Cliff shadows fix, +2 tiles, wp marker z-index fix. | nsensfel | |
2018-06-16 | Removes some leftovers debug messages. | nsensfel | |
2018-06-16 | ... | Nathanael Sensfelder | |
2018-06-16 | characters as array, took a shot at optimization. | nsensfel | |
2018-06-15 | Adds tile cards. | nsensfel | |
2018-06-15 | Woops, that puts markers outside the map. | nsensfel | |
2018-06-15 | Actually, attacks can go over OOBs. | nsensfel | |
2018-06-15 | Flicker->blinking, basic tile costs. | nsensfel | |
2018-06-15 | Non-interactive markers are no longer transparent. | nsensfel | |
2018-06-15 | Cleans up RangeIndicator.elm, tries marker icons. | nsensfel | |
Not satisfied with the current look of those markers, though. | |||
2018-06-14 | Improving display of "can't defend" markers... | nsensfel | |
FIXME: clicking on the 'target character' icon appearing over a controllable character results in the tile below being selected, making it annoying to actually take control of that character. | |||
2018-06-14 | Sets a saner behavior for the marker tiles. | nsensfel | |
2018-06-14 | Still working on those markers... | nsensfel | |
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below. | |||
2018-06-13 | ... | nsensfel | |
2018-06-12 | More watery corner tiles. | Nathanael Sensfelder | |
2018-06-12 | ... | Nathanael Sensfelder | |
2018-06-12 | More (lazily made) watery tiles. | nsensfel | |
2018-06-12 | Adds some watery tiles. | nsensfel | |
2018-06-11 | Displayed nav goes away more easily. | nsensfel | |
Also, I am trying to find nice ways to convey the "attack", "go to", and "can't defend" tiles, so that it look okay when superposing the navigator of the controlled character with the one of the focused character. | |||
2018-06-11 | Adds non-controlled characters navigator previews. | nsensfel | |
It's kind of a mess at the moment, since it looks exactly like the controlled character's navigator, and can overlap it. | |||
2018-06-08 | Less flashy background for portraits, blinking. | nsensfel | |
2018-06-08 | Full character infos are now using CharacterCards. | nsensfel | |
2018-06-08 | Still improving those CharacterCards... | nsensfel | |
2018-06-08 | Uses CharacterCards more freely. | nsensfel | |
2018-06-08 | Improves disabled char visual, target selection. | nsensfel | |
2018-06-08 | Fixes armor penalties being applied twice. | nsensfel | |