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AgeCommit message (Collapse)Author
2018-06-13...nsensfel
2018-06-12More watery corner tiles.Nathanael Sensfelder
2018-06-12...Nathanael Sensfelder
2018-06-12More (lazily made) watery tiles.nsensfel
2018-06-12Adds some watery tiles.nsensfel
2018-06-11Displayed nav goes away more easily.nsensfel
Also, I am trying to find nice ways to convey the "attack", "go to", and "can't defend" tiles, so that it look okay when superposing the navigator of the controlled character with the one of the focused character.
2018-06-11Adds non-controlled characters navigator previews.nsensfel
It's kind of a mess at the moment, since it looks exactly like the controlled character's navigator, and can overlap it.
2018-06-08Less flashy background for portraits, blinking.nsensfel
2018-06-08Full character infos are now using CharacterCards.nsensfel
2018-06-08Still improving those CharacterCards...nsensfel
2018-06-08Uses CharacterCards more freely.nsensfel
2018-06-08Improves disabled char visual, target selection.nsensfel
2018-06-08Fixes armor penalties being applied twice.nsensfel
2018-06-08Fixes {armor,weapon} not being loaded before use.nsensfel
2018-06-07add_armor, add_weapon, server-side chosen armor.Nathanael Sensfelder
Not tested.
2018-06-07Updates URLs to match server's new module names.nsensfel
2018-06-01Takes armor into account in attributes.nsensfel
2018-06-01Shows armor on CharacterCard.nsensfel
2018-05-31Adds a "meh" to "pretty bad" chain armor image.Nathanael Sensfelder
2018-05-31Adds "coef" factor to equipment for more variety.nsensfel
2018-05-31Preparing to add Armors (w/ stats, this time).nsensfel
2018-05-30Oh, and let's have a smooth mov pts bar too!Nathanael Sensfelder
2018-05-30Mov pts + smooth :hovers + go button.Nathanael Sensfelder
2018-05-30Isolates gauge creation, changes carcard aestheticnsensfel
2018-05-30Adding some visuals for the health.nsensfel
2018-05-29Adds a third tile design.Nathanael Sensfelder
But, considering how it looks, I think the tree stumps and logs should probably be kept separate.
2018-05-29Restores manual controls.Nathanael Sensfelder
2018-05-29Replaces the rocks with mushrooms.nsensfel
They're not great, but it's definitely better than all the previous versions of that tile.
2018-05-28Makes the rocks more grassy.Nathanael Sensfelder
Actually, having some grass on them, replacing some rocks with mushrooms or branches might look much better than this mess...
2018-05-28Slower blinking.Nathanael Sensfelder
2018-05-28Makes active characters blink.nsensfel
2018-05-23Forces preprocessor, locate char on portrait clickNathanael Sensfelder
This might actually make the Timeline more user friendly.
2018-05-23Puts some armor on the characters.Nathanael Sensfelder
Also adds a file missing from the previous commit.
2018-05-23Centralizes Character HTML generation.Nathanael Sensfelder
2018-05-22Adds the Crow and the Hermine to the game.Nathanael Sensfelder
2018-05-22Centers a bit better on characters.Nathanael Sensfelder
2018-05-22Scrolls to show focused character (WIP).Nathanael Sensfelder
2018-05-11Adds an unsatisfactory crow portrait.Nathanael Sensfelder
2018-04-26Character icon bodies are now team uniforms.nsensfel
2018-04-25Body dark borders + stripes.nsensfel
2018-04-25Less terrified cat icons, ex of portrait w/ armor.nsensfel
2018-04-24More cats, meh selection/target indicators.nsensfel
2018-04-23Improves code consistency.nsensfel
2018-04-20Adds an orange cat.nsensfel
2018-04-20Add an icon... Not so sure it's a good looking one.nsensfel
2018-04-20First shot at a character portrait.nsensfel
2018-04-19Adds some more buttons, redesigns target display.redesignnsensfel
2018-04-19The "Character Card" looks nice.nsensfel
2018-04-18Preparing character cards display...nsensfel
2018-04-18Prevents the map from moving around.nsensfel