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AgeCommit message (Collapse)Author
2018-06-20Trying out a new character icon style...Nathanael Sensfelder
2018-06-20They're not smooth, but there are some animations.nsensfel
2018-06-20Okay, it seems to work. Next step: CSS animation.nsensfel
2018-06-20Working on reversible TurnResults, and their steps.nsensfel
2018-06-19Removes mdgriffith/elm-style-animationNathanael Sensfelder
I can afford to have my animations done through pure CSS, which is likely preferable for the browser. I'll try using andrewMacmurray/elm-delay next.
2018-06-19Starting to work on animations for the timeline...nsensfel
2018-06-19True range is not number of steps, but actual dist.nsensfel
2018-06-19Fixes incorrect use of the CharacterTurn's char.nsensfel
2018-06-19Removes debug messages.nsensfel
2018-06-19Updates to new Tile system, Simplifications.nsensfel
Also adds an icon for error tiles.
2018-06-18Maybe adds support for the new Tile system.Nathanael Sensfelder
I can't test until I fix the server, which is missing a file.
2018-06-18[BROKEN] Updating Tiles system to match the server's.nsensfel
2018-06-18Re-sizable battlemap div, +4 tiles.nsensfel
2018-06-18Cliff shadows fix, +2 tiles, wp marker z-index fix.nsensfel
2018-06-16Removes some leftovers debug messages.nsensfel
2018-06-16...Nathanael Sensfelder
2018-06-16characters as array, took a shot at optimization.nsensfel
2018-06-15Adds tile cards.nsensfel
2018-06-15Woops, that puts markers outside the map.nsensfel
2018-06-15Actually, attacks can go over OOBs.nsensfel
2018-06-15Flicker->blinking, basic tile costs.nsensfel
2018-06-15Non-interactive markers are no longer transparent.nsensfel
2018-06-15Cleans up RangeIndicator.elm, tries marker icons.nsensfel
Not satisfied with the current look of those markers, though.
2018-06-14Improving display of "can't defend" markers...nsensfel
FIXME: clicking on the 'target character' icon appearing over a controllable character results in the tile below being selected, making it annoying to actually take control of that character.
2018-06-14Sets a saner behavior for the marker tiles.nsensfel
2018-06-14Still working on those markers...nsensfel
At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below.
2018-06-13...nsensfel
2018-06-12More watery corner tiles.Nathanael Sensfelder
2018-06-12...Nathanael Sensfelder
2018-06-12More (lazily made) watery tiles.nsensfel
2018-06-12Adds some watery tiles.nsensfel
2018-06-11Displayed nav goes away more easily.nsensfel
Also, I am trying to find nice ways to convey the "attack", "go to", and "can't defend" tiles, so that it look okay when superposing the navigator of the controlled character with the one of the focused character.
2018-06-11Adds non-controlled characters navigator previews.nsensfel
It's kind of a mess at the moment, since it looks exactly like the controlled character's navigator, and can overlap it.
2018-06-08Less flashy background for portraits, blinking.nsensfel
2018-06-08Full character infos are now using CharacterCards.nsensfel
2018-06-08Still improving those CharacterCards...nsensfel
2018-06-08Uses CharacterCards more freely.nsensfel
2018-06-08Improves disabled char visual, target selection.nsensfel
2018-06-08Fixes armor penalties being applied twice.nsensfel
2018-06-08Fixes {armor,weapon} not being loaded before use.nsensfel
2018-06-07add_armor, add_weapon, server-side chosen armor.Nathanael Sensfelder
Not tested.
2018-06-07Updates URLs to match server's new module names.nsensfel
2018-06-01Takes armor into account in attributes.nsensfel
2018-06-01Shows armor on CharacterCard.nsensfel
2018-05-31Adds a "meh" to "pretty bad" chain armor image.Nathanael Sensfelder
2018-05-31Adds "coef" factor to equipment for more variety.nsensfel
2018-05-31Preparing to add Armors (w/ stats, this time).nsensfel
2018-05-30Oh, and let's have a smooth mov pts bar too!Nathanael Sensfelder
2018-05-30Mov pts + smooth :hovers + go button.Nathanael Sensfelder
2018-05-30Isolates gauge creation, changes carcard aestheticnsensfel