summaryrefslogtreecommitdiff |
diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/src/View/Controlled/CharacterCard.elm | 225 |
1 files changed, 64 insertions, 161 deletions
diff --git a/src/battle/src/View/Controlled/CharacterCard.elm b/src/battle/src/View/Controlled/CharacterCard.elm index 0e29502..95dfa6c 100644 --- a/src/battle/src/View/Controlled/CharacterCard.elm +++ b/src/battle/src/View/Controlled/CharacterCard.elm @@ -193,11 +193,11 @@ get_movement_bar char_turn char = (get_inactive_movement_bar char) get_weapon_details : ( - Struct.Statistics.Type -> + Float -> Struct.Weapon.Type -> (Html.Html Struct.Event.Type) ) -get_weapon_details stats weapon = +get_weapon_details damage_multiplier weapon = (Html.div [ (Html.Attributes.class "battle-character-card-weapon") @@ -218,22 +218,10 @@ get_weapon_details stats weapon = [ (Html.text ( - "[" - ++ (toString (Struct.Statistics.get_damage_min stats)) - ++ ", " - ++ (toString (Struct.Statistics.get_damage_max stats)) - ++ "] " - ++ - (case (Struct.Weapon.get_damage_type weapon) of - Struct.Weapon.Slash -> "slashing " - Struct.Weapon.Pierce -> "piercing " - Struct.Weapon.Blunt -> "bludgeoning " - ) - ++ - (case (Struct.Weapon.get_range_type weapon) of - Struct.Weapon.Ranged -> "ranged" - Struct.Weapon.Melee -> "melee" - ) + -- TODO [VISUAL][HIGH]: unimplemented + "[PH] WEAPON RANGE AND CHAR (ATK MODS * " + ++ (toString damage_multiplier) + ++ ")" ) ) ] @@ -242,10 +230,11 @@ get_weapon_details stats weapon = ) get_weapon_summary : ( + Float -> Struct.Weapon.Type -> (Html.Html Struct.Event.Type) ) -get_weapon_summary weapon = +get_weapon_summary damage_multiplier weapon = (Html.div [ (Html.Attributes.class "battle-character-card-weapon-summary") @@ -266,16 +255,10 @@ get_weapon_summary weapon = [ (Html.text ( - (case (Struct.Weapon.get_damage_type weapon) of - Struct.Weapon.Slash -> "Slashing " - Struct.Weapon.Pierce -> "Piercing " - Struct.Weapon.Blunt -> "Bludgeoning " - ) - ++ - (case (Struct.Weapon.get_range_type weapon) of - Struct.Weapon.Ranged -> "ranged" - Struct.Weapon.Melee -> "melee" - ) + -- TODO [VISUAL][HIGH]: unimplemented + "[PH] WEAPON (ATK_SUM * " + ++ (toString damage_multiplier) + ++ ") AND RANGES" ) ) ] @@ -306,21 +289,7 @@ get_armor_details armor = (Html.Attributes.class "battle-character-card-armor-stats") ] [ - (stat_name "Slash"), - (stat_val - (Struct.Armor.get_resistance_to Struct.Weapon.Slash armor) - False - ), - (stat_name "Pierc."), - (stat_val - (Struct.Armor.get_resistance_to Struct.Weapon.Pierce armor) - False - ), - (stat_name "Blund."), - (stat_val - (Struct.Armor.get_resistance_to Struct.Weapon.Blunt armor) - False - ) + (Html.text "[PH] CHAR DEF MODS") ] ) ] @@ -360,123 +329,53 @@ stat_val val perc = ] ) -att_dual_val : Int -> Int -> (Html.Html Struct.Event.Type) -att_dual_val base active = - let - diff = (active - base) - in - (Html.div - [ - (Html.Attributes.class "battle-character-card-att-dual-val") - ] - [ - (Html.text - ( - (toString base) - ++ " (" - ++ - ( - if (diff > 0) - then - ("+" ++ (toString diff)) - else - if (diff == 0) - then - "~" - else - (toString diff) - ) - ++ ")" - ) - ) - ] - ) - get_relevant_stats : ( - Struct.Character.Type -> - Struct.Weapon.Type -> + Struct.Statistics.Type -> (Html.Html Struct.Event.Type) ) -get_relevant_stats char weapon = - let - stats = (Struct.Character.get_statistics char) - in - (Html.div - [ - (Html.Attributes.class "battle-character-card-stats") - ] - [ - (stat_name "Dodge"), - (stat_val (Struct.Statistics.get_dodges stats) True), - (stat_name "Parry"), - (stat_val - (case (Struct.Weapon.get_range_type weapon) of - Struct.Weapon.Ranged -> 0 - Struct.Weapon.Melee -> (Struct.Statistics.get_parries stats) - ) - True - ), - (stat_name "Accu."), - (stat_val (Struct.Statistics.get_accuracy stats) False), - (stat_name "2xHit"), - (stat_val (Struct.Statistics.get_double_hits stats) True), - (stat_name "Crit."), - (stat_val (Struct.Statistics.get_critical_hits stats) True) - ] - ) +get_relevant_stats stats = + (Html.div + [ + (Html.Attributes.class "battle-character-card-stats") + ] + [ + (stat_name "Dodge"), + (stat_val (Struct.Statistics.get_dodges stats) True), + (stat_name "Parry"), + (stat_val (Struct.Statistics.get_parries stats) True), + (stat_name "Accu."), + (stat_val (Struct.Statistics.get_accuracy stats) False), + (stat_name "2xHit"), + (stat_val (Struct.Statistics.get_double_hits stats) True), + (stat_name "Crit."), + (stat_val (Struct.Statistics.get_critical_hits stats) True) + ] + ) get_attributes : ( - Struct.Character.Type -> - Struct.Weapon.Type -> - Struct.Armor.Type -> + Struct.Attributes.Type -> (Html.Html Struct.Event.Type) ) -get_attributes char weapon armor = - let - base_atts = (Struct.Character.get_attributes char) - active_atts = - (Struct.Armor.apply_to_attributes - armor - (Struct.Weapon.apply_to_attributes weapon base_atts) - ) - in - (Html.div - [ - (Html.Attributes.class "battle-character-card-stats") - ] - [ - (stat_name "Con"), - (att_dual_val - (Struct.Attributes.get_constitution base_atts) - (Struct.Attributes.get_constitution active_atts) - ), - (stat_name "Dex"), - (att_dual_val - (Struct.Attributes.get_dexterity base_atts) - (Struct.Attributes.get_dexterity active_atts) - ), - (stat_name "Int"), - (att_dual_val - (Struct.Attributes.get_intelligence base_atts) - (Struct.Attributes.get_intelligence active_atts) - ), - (stat_name "Min"), - (att_dual_val - (Struct.Attributes.get_mind base_atts) - (Struct.Attributes.get_mind active_atts) - ), - (stat_name "Spe"), - (att_dual_val - (Struct.Attributes.get_speed base_atts) - (Struct.Attributes.get_speed active_atts) - ), - (stat_name "Str"), - (att_dual_val - (Struct.Attributes.get_strength base_atts) - (Struct.Attributes.get_strength active_atts) - ) - ] - ) +get_attributes atts = + (Html.div + [ + (Html.Attributes.class "battle-character-card-stats") + ] + [ + (stat_name "Con"), + (stat_val (Struct.Attributes.get_constitution atts) False), + (stat_name "Dex"), + (stat_val (Struct.Attributes.get_dexterity atts) False), + (stat_name "Int"), + (stat_val (Struct.Attributes.get_intelligence atts) False), + (stat_name "Min"), + (stat_val (Struct.Attributes.get_mind atts) False), + (stat_name "Spe"), + (stat_val (Struct.Attributes.get_speed atts) False), + (stat_name "Str"), + (stat_val (Struct.Attributes.get_strength atts) False) + ] + ) -------------------------------------------------------------------------------- -- EXPORTED -------------------------------------------------------------------- @@ -529,6 +428,8 @@ get_summary_html char_turn player_ix char = weapon_set = (Struct.Character.get_weapons char) main_weapon = (Struct.WeaponSet.get_active_weapon weapon_set) char_statistics = (Struct.Character.get_statistics char) + char_attributes = (Struct.Character.get_attributes char) + damage_modifier = (Struct.Statistics.get_damage_modifier char_statistics) secondary_weapon = (Struct.WeaponSet.get_secondary_weapon weapon_set) in (Html.div @@ -556,10 +457,10 @@ get_summary_html char_turn player_ix char = (get_statuses char) ] ), - (get_weapon_details char_statistics main_weapon), + (get_weapon_details damage_modifier main_weapon), (get_armor_details (Struct.Character.get_armor char)), - (get_relevant_stats char main_weapon), - (get_weapon_summary secondary_weapon) + (get_relevant_stats char_statistics), + (get_weapon_summary damage_modifier secondary_weapon) ] ) @@ -573,6 +474,8 @@ get_full_html player_ix char = weapon_set = (Struct.Character.get_weapons char) main_weapon = (Struct.WeaponSet.get_active_weapon weapon_set) char_statistics = (Struct.Character.get_statistics char) + char_attributes = (Struct.Character.get_attributes char) + damage_modifier = (Struct.Statistics.get_damage_modifier char_statistics) secondary_weapon = (Struct.WeaponSet.get_secondary_weapon weapon_set) armor = (Struct.Character.get_armor char) in @@ -602,10 +505,10 @@ get_full_html player_ix char = (get_statuses char) ] ), - (get_weapon_details char_statistics main_weapon), + (get_weapon_details damage_modifier main_weapon), (get_armor_details armor), - (get_relevant_stats char main_weapon), - (get_weapon_summary secondary_weapon), - (get_attributes char main_weapon armor) + (get_relevant_stats char_statistics), + (get_weapon_summary damage_modifier secondary_weapon), + (get_attributes char_attributes) ] ) |