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Diffstat (limited to 'elm/battlemap/src/Battlemap/RangeIndicator.elm')
-rw-r--r-- | elm/battlemap/src/Battlemap/RangeIndicator.elm | 260 |
1 files changed, 0 insertions, 260 deletions
diff --git a/elm/battlemap/src/Battlemap/RangeIndicator.elm b/elm/battlemap/src/Battlemap/RangeIndicator.elm deleted file mode 100644 index 9276e49..0000000 --- a/elm/battlemap/src/Battlemap/RangeIndicator.elm +++ /dev/null @@ -1,260 +0,0 @@ -module Battlemap.RangeIndicator exposing (Type, generate) - -import Dict -import List -import Debug - -import Battlemap -import Battlemap.Direction -import Battlemap.Location - -import Util.List - -type alias Type = - { - distance: Int, - path: (List Battlemap.Direction.Type), - node_cost: Int - } - -generate_row : ( - Battlemap.Location.Type -> - Int -> - Int -> - Int -> - (List Battlemap.Location.Type) -> - (List Battlemap.Location.Type) - ) -generate_row src max_x_mod curr_y curr_x_mod curr_row = - if (curr_x_mod > max_x_mod) - then - curr_row - else - (generate_row - src - max_x_mod - curr_y - (curr_x_mod + 1) - ({x = (src.x + curr_x_mod), y = curr_y} :: curr_row) - ) - -generate_grid : ( - Battlemap.Location.Type -> - Int -> - Int -> - (List Battlemap.Location.Type) -> - (List Battlemap.Location.Type) - ) -generate_grid src dist curr_y_mod curr_list = - if (curr_y_mod > dist) - then - curr_list - else - let - new_limit = (dist - (abs curr_y_mod)) - in - (generate_grid - src - dist - (curr_y_mod + 1) - ( - (generate_row - src - new_limit - (src.y + curr_y_mod) - (-new_limit) - [] - ) - ++ curr_list - ) - ) - -get_closest : ( - Battlemap.Location.Ref -> - Type -> - (Battlemap.Location.Ref, Type) -> - (Battlemap.Location.Ref, Type) - ) -get_closest ref indicator (prev_ref, prev_indicator) = - if (indicator.distance < prev_indicator.distance) - then - (ref, indicator) - else - (prev_ref, prev_indicator) - -handle_neighbors : ( - Battlemap.Location.Type -> - Int -> - Int -> - Type -> - (Dict.Dict Battlemap.Location.Ref Type) -> - (List Battlemap.Direction.Type) -> - (Dict.Dict Battlemap.Location.Ref Type) - ) -handle_neighbors loc dist atk_dist indicator remaining directions = - case (Util.List.pop directions) of - Nothing -> remaining - (Just (head, tail)) -> - let - neighbor_loc = (Battlemap.Location.neighbor loc head) - neighbor_indicator = - (Dict.get - (Battlemap.Location.get_ref neighbor_loc) - remaining - ) - in - case neighbor_indicator of - Nothing -> - (handle_neighbors - loc - dist - atk_dist - indicator - remaining - tail - ) - (Just neighbor) -> - let - is_attack_range = (indicator.distance >= dist) - new_dist = - ( - if (is_attack_range) - then - (indicator.distance + 1) - else - (indicator.distance + neighbor.node_cost) - ) - in - (handle_neighbors - loc - dist - atk_dist - indicator - ( - if - ( - (new_dist < neighbor.distance) - && (new_dist <= atk_dist) - ) - then - (Dict.insert - (Battlemap.Location.get_ref neighbor_loc) - {neighbor | - distance = new_dist, - path = (head :: indicator.path) - } - remaining - ) - else - remaining - ) - tail - ) - -search : ( - (Dict.Dict Battlemap.Location.Ref Type) -> - (Dict.Dict Battlemap.Location.Ref Type) -> - Int -> - Int -> - (Dict.Dict Battlemap.Location.Ref Type) - ) -search result remaining dist atk_dist = - if (Dict.isEmpty remaining) - then - result - else - let - (min_loc_ref, min) = - (Dict.foldl - (get_closest) - ( - (-1,-1), - { - distance = (atk_dist + 1), - path = [], - node_cost = 99 - } - ) - remaining - ) - in - (search - (Dict.insert min_loc_ref min result) - (handle_neighbors - (Battlemap.Location.from_ref min_loc_ref) - dist - atk_dist - min - (Dict.remove min_loc_ref remaining) - [ - Battlemap.Direction.Left, - Battlemap.Direction.Right, - Battlemap.Direction.Up, - Battlemap.Direction.Down - ] - ) - dist - atk_dist - ) - -grid_to_range_indicators : ( - Battlemap.Type -> - Battlemap.Location.Type -> - Int -> - (List Battlemap.Location.Type) -> - (Dict.Dict Battlemap.Location.Ref Type) -> - (Dict.Dict Battlemap.Location.Ref Type) - ) -grid_to_range_indicators battlemap location dist grid result = - case (Util.List.pop grid) of - Nothing -> result - (Just (head, tail)) -> - if (Battlemap.has_location battlemap head) - then - -- TODO: test if the current char can cross that tile. - -- TODO: get tile cost. - (grid_to_range_indicators - battlemap - location - dist - tail - (Dict.insert - (Battlemap.Location.get_ref head) - { - distance = - ( - if ((location.x == head.x) && (location.y == head.y)) - then - 0 - else - (dist + 1) - ), - path = [], - node_cost = 1 - } - result - ) - ) - else - (grid_to_range_indicators battlemap location dist tail result) - -generate : ( - Battlemap.Type -> - Battlemap.Location.Type -> - Int -> - Int -> - (Dict.Dict Battlemap.Location.Ref Type) - ) -generate battlemap location dist atk_dist = - (search - Dict.empty - (grid_to_range_indicators - battlemap - location - atk_dist - (generate_grid location atk_dist (-atk_dist) []) - Dict.empty - ) - dist - atk_dist - ) |