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Diffstat (limited to 'elm/battlemap/src/Battlemap/Navigator')
-rw-r--r-- | elm/battlemap/src/Battlemap/Navigator/Move.elm | 157 | ||||
-rw-r--r-- | elm/battlemap/src/Battlemap/Navigator/Path.elm | 168 | ||||
-rw-r--r-- | elm/battlemap/src/Battlemap/Navigator/RangeIndicator.elm | 287 |
3 files changed, 0 insertions, 612 deletions
diff --git a/elm/battlemap/src/Battlemap/Navigator/Move.elm b/elm/battlemap/src/Battlemap/Navigator/Move.elm deleted file mode 100644 index 9d7a17b..0000000 --- a/elm/battlemap/src/Battlemap/Navigator/Move.elm +++ /dev/null @@ -1,157 +0,0 @@ -module Battlemap.Navigator.Move exposing (to) - -import Set -import List - -import Battlemap -import Battlemap.Direction -import Battlemap.Location -import Battlemap.Tile -import Battlemap.Navigator - -import Character - -import Util.List - -can_move_to_new_tile : ( - Battlemap.Navigator.Type -> - Battlemap.Type -> - Battlemap.Location.Type -> - Bool - ) -can_move_to_new_tile nav battlemap next_location = - ( - (nav.remaining_points > 0) - && (Battlemap.has_location battlemap next_location) - && (nav.current_location /= next_location) - && - (not - (Set.member - (Battlemap.Location.get_ref next_location) - nav.visited_locations - ) - ) - ) - -battlemap_move_to : ( - Battlemap.Type -> - Battlemap.Location.Type -> - Battlemap.Direction.Type -> - Battlemap.Location.Type -> - Battlemap.Type - ) -battlemap_move_to battlemap current_loc dir next_loc = - (Battlemap.apply_to_tile_unsafe - (Battlemap.apply_to_tile_unsafe - battlemap - current_loc - (Battlemap.Tile.set_direction dir) - ) - next_loc - (Battlemap.Tile.set_direction dir) - ) - -navigator_move_to : ( - Battlemap.Navigator.Type -> - Battlemap.Direction.Type -> - Battlemap.Location.Type -> - Battlemap.Navigator.Type - ) -navigator_move_to nav dir next_loc = - {nav | - current_location = next_loc, - visited_locations = - (Set.insert - (Battlemap.Location.get_ref nav.current_location) - nav.visited_locations - ), - previous_directions = (dir :: nav.previous_directions), - remaining_points = (nav.remaining_points - 1) - } - -battlemap_backtrack : ( - Battlemap.Type -> - Battlemap.Location.Type -> - Battlemap.Type - ) -battlemap_backtrack battlemap current_loc = - (Battlemap.apply_to_tile_unsafe - battlemap - current_loc - (Battlemap.Tile.set_direction - Battlemap.Direction.None - ) - ) - -navigator_backtrack : ( - Battlemap.Navigator.Type -> - Battlemap.Location.Type -> - (List Battlemap.Direction.Type) -> - Battlemap.Navigator.Type - ) -navigator_backtrack nav next_loc prev_dir_tail = - {nav | - current_location = next_loc, - visited_locations = - (Set.remove - (Battlemap.Location.get_ref next_loc) - nav.visited_locations - ), - previous_directions = prev_dir_tail, - remaining_points = (nav.remaining_points + 1) - } - -to : ( - Battlemap.Type -> - Battlemap.Navigator.Type -> - Battlemap.Direction.Type -> - (List Character.Type) -> - (Battlemap.Type, Battlemap.Navigator.Type) - ) -to battlemap nav dir char_list = - let - next_location = (Battlemap.Location.neighbor nav.current_location dir) - is_occupied = - (List.any - (\c -> ((Character.get_location c) == next_location)) - char_list - ) - in - if (not is_occupied) - then - if (can_move_to_new_tile nav battlemap next_location) - then - ( - (battlemap_move_to - battlemap - nav.current_location - dir - next_location - ), - (navigator_move_to - nav - dir - next_location - ) - ) - else - case (Util.List.pop nav.previous_directions) of - Nothing -> (battlemap, nav) - (Just (head, tail)) -> - if (head == (Battlemap.Direction.opposite_of dir)) - then - ( - (battlemap_backtrack - battlemap - nav.current_location - ), - (navigator_backtrack - nav - next_location - tail - ) - ) - else - (battlemap, nav) - else - (battlemap, nav) diff --git a/elm/battlemap/src/Battlemap/Navigator/Path.elm b/elm/battlemap/src/Battlemap/Navigator/Path.elm deleted file mode 100644 index 53e12c0..0000000 --- a/elm/battlemap/src/Battlemap/Navigator/Path.elm +++ /dev/null @@ -1,168 +0,0 @@ -module Battlemap.Navigator.Path exposing - ( - Type, - new, - get_current_location, - get_remaining_points, - get_summary, - try_following_direction - ) - -import Set - -import Util.List - -import Battlemap.Direction -import Battlemap.Location - --------------------------------------------------------------------------------- --- TYPES ----------------------------------------------------------------------- --------------------------------------------------------------------------------- -type alias Type = - { - current_location : Battlemap.Location.Type, - visited_locations : (Set.Set Battlemap.Location.Ref), - previous_directions : (List Battlemap.Direction.Type), - previous_points : (List Int), - remaining_points : Int - } - --------------------------------------------------------------------------------- --- LOCAL ----------------------------------------------------------------------- --------------------------------------------------------------------------------- -has_been_to : ( - Type -> - Battlemap.Location.Type -> - Bool - ) -has_been_to path location = - ( - (path.current_location == location) - || - (Set.member - (Battlemap.Location.get_ref location) - path.visited_locations - ) - ) - -try_moving_to : ( - Type -> - Battlemap.Direction.Type -> - Battlemap.Location.Type -> - Int -> - (Maybe Type) - ) -try_moving_to path dir next_loc cost = - let - remaining_points = (path.remaining_points - cost) - in - if (remaining_points >= 0) - then - (Just - {path | - current_location = next_loc, - visited_locations = - (Set.insert - (Battlemap.Location.get_ref path.current_location) - path.visited_locations - ), - previous_directions = (dir :: path.previous_directions), - previous_points = - (path.remaining_points :: path.previous_points), - remaining_points = remaining_points - } - ) - else - Nothing - -try_backtracking_to : ( - Type -> - Battlemap.Direction.Type -> - Battlemap.Location.Type -> - (Maybe Type) - ) -try_backtracking_to path dir location = - case - ( - (Util.List.pop path.previous_directions), - (Util.List.pop path.previous_points) - ) - of - ( - (Just (prev_dir_head, prev_dir_tail)), - (Just (prev_pts_head, prev_pts_tail)) - ) -> - if (prev_dir_head == (Battlemap.Direction.opposite_of dir)) - then - (Just - {path | - current_location = location, - visited_locations = - (Set.remove - (Battlemap.Location.get_ref location) - path.visited_locations - ), - previous_directions = prev_dir_tail, - previous_points = prev_pts_tail, - remaining_points = prev_pts_head - } - ) - else - Nothing - (_, _) -> - Nothing - --------------------------------------------------------------------------------- --- EXPORTED -------------------------------------------------------------------- --------------------------------------------------------------------------------- - -new : Battlemap.Location.Type -> Int -> Type -new start points = - { - current_location = start, - visited_locations = Set.empty, - previous_directions = [], - previous_points = [], - remaining_points = points - } - -get_current_location : Type -> Battlemap.Location.Type -get_current_location path = path.current_location - -get_remaining_points : Type -> Int -get_remaining_points path = path.remaining_points - -get_summary : Type -> (List Battlemap.Direction.Type) -get_summary path = path.previous_directions -try_following_direction : ( - (Battlemap.Location.Type -> Bool) -> - (Battlemap.Location.Type -> Int) -> - (Maybe Type) -> - Battlemap.Direction.Type -> - (Maybe Type) - ) -try_following_direction can_cross cost_fun maybe_path dir = - case maybe_path of - (Just path) -> - let - next_location = - (Battlemap.Location.neighbor - path.current_location - dir - ) - in - if (can_cross next_location) - then - if (has_been_to path next_location) - then - (try_backtracking_to path dir next_location) - else - (try_moving_to - path - dir - next_location - (cost_fun next_location) - ) - else - Nothing - Nothing -> Nothing diff --git a/elm/battlemap/src/Battlemap/Navigator/RangeIndicator.elm b/elm/battlemap/src/Battlemap/Navigator/RangeIndicator.elm deleted file mode 100644 index a8cac8e..0000000 --- a/elm/battlemap/src/Battlemap/Navigator/RangeIndicator.elm +++ /dev/null @@ -1,287 +0,0 @@ -module Battlemap.Navigator.RangeIndicator exposing - ( - Type, - generate, - get_marker, - get_path - ) - -import Dict -import List - -import Battlemap.Direction -import Battlemap.Location -import Battlemap.Marker - -import Util.List - -type alias Type = - { - distance: Int, - path: (List Battlemap.Direction.Type), - node_cost: Int, - marker: Battlemap.Marker.Type - } - -generate_row : ( - Battlemap.Location.Type -> - Int -> - Int -> - Int -> - (List Battlemap.Location.Type) -> - (List Battlemap.Location.Type) - ) -generate_row src max_x_mod curr_y curr_x_mod curr_row = - if (curr_x_mod > max_x_mod) - then - curr_row - else - (generate_row - src - max_x_mod - curr_y - (curr_x_mod + 1) - ({x = (src.x + curr_x_mod), y = curr_y} :: curr_row) - ) - -generate_grid : ( - Battlemap.Location.Type -> - Int -> - Int -> - (List Battlemap.Location.Type) -> - (List Battlemap.Location.Type) - ) -generate_grid src dist curr_y_mod curr_list = - if (curr_y_mod > dist) - then - curr_list - else - let - new_limit = (dist - (abs curr_y_mod)) - in - (generate_grid - src - dist - (curr_y_mod + 1) - ( - (generate_row - src - new_limit - (src.y + curr_y_mod) - (-new_limit) - [] - ) - ++ curr_list - ) - ) - -get_closest : ( - Battlemap.Location.Ref -> - Type -> - (Battlemap.Location.Ref, Type) -> - (Battlemap.Location.Ref, Type) - ) -get_closest ref indicator (prev_ref, prev_indicator) = - if (indicator.distance < prev_indicator.distance) - then - (ref, indicator) - else - (prev_ref, prev_indicator) - -handle_neighbors : ( - Battlemap.Location.Type -> - Int -> - Int -> - Type -> - (Dict.Dict Battlemap.Location.Ref Type) -> - (List Battlemap.Direction.Type) -> - (Dict.Dict Battlemap.Location.Ref Type) - ) -handle_neighbors loc dist atk_dist indicator remaining directions = - case (Util.List.pop directions) of - Nothing -> remaining - (Just (head, tail)) -> - let - neighbor_loc = (Battlemap.Location.neighbor loc head) - neighbor_indicator = - (Dict.get - (Battlemap.Location.get_ref neighbor_loc) - remaining - ) - in - case neighbor_indicator of - Nothing -> - (handle_neighbors - loc - dist - atk_dist - indicator - remaining - tail - ) - (Just neighbor) -> - let - is_attack_range = (indicator.distance >= dist) - new_dist = - ( - if (is_attack_range) - then - (indicator.distance + 1) - else - (indicator.distance + neighbor.node_cost) - ) - in - (handle_neighbors - loc - dist - atk_dist - indicator - ( - if - ( - (new_dist < neighbor.distance) - && (new_dist <= atk_dist) - ) - then - (Dict.insert - (Battlemap.Location.get_ref neighbor_loc) - {neighbor | - distance = new_dist, - path = (head :: indicator.path) - } - remaining - ) - else - remaining - ) - tail - ) - -search : ( - (Dict.Dict Battlemap.Location.Ref Type) -> - (Dict.Dict Battlemap.Location.Ref Type) -> - Int -> - Int -> - (Dict.Dict Battlemap.Location.Ref Type) - ) -search result remaining dist atk_dist = - if (Dict.isEmpty remaining) - then - result - else - let - (min_loc_ref, min) = - (Dict.foldl - (get_closest) - ( - (-1,-1), - { - distance = (atk_dist + 1), - path = [], - node_cost = 99, - marker = Battlemap.Marker.CanAttack - } - ) - remaining - ) - in - (search - (Dict.insert - min_loc_ref - {min | - marker = - ( - if (min.distance > dist) - then - Battlemap.Marker.CanAttack - else - Battlemap.Marker.CanGoTo - ) - } - result - ) - (handle_neighbors - (Battlemap.Location.from_ref min_loc_ref) - dist - atk_dist - min - (Dict.remove min_loc_ref remaining) - [ - Battlemap.Direction.Left, - Battlemap.Direction.Right, - Battlemap.Direction.Up, - Battlemap.Direction.Down - ] - ) - dist - atk_dist - ) - -grid_to_range_indicators : ( - (Battlemap.Location.Type -> Bool) -> - Battlemap.Location.Type -> - Int -> - (List Battlemap.Location.Type) -> - (Dict.Dict Battlemap.Location.Ref Type) -> - (Dict.Dict Battlemap.Location.Ref Type) - ) -grid_to_range_indicators can_cross_fun location dist grid result = - case (Util.List.pop grid) of - Nothing -> result - (Just (head, tail)) -> - if (can_cross_fun head) - then - -- TODO: test if the current char can cross that tile. - -- TODO: get tile cost. - (grid_to_range_indicators - (can_cross_fun) - location - dist - tail - (Dict.insert - (Battlemap.Location.get_ref head) - { - distance = - ( - if ((location.x == head.x) && (location.y == head.y)) - then - 0 - else - (dist + 1) - ), - path = [], - node_cost = 1, - marker = Battlemap.Marker.CanGoTo - } - result - ) - ) - else - (grid_to_range_indicators (can_cross_fun) location dist tail result) - -generate : ( - Battlemap.Location.Type -> - Int -> - Int -> - (Battlemap.Location.Type -> Bool) -> - (Dict.Dict Battlemap.Location.Ref Type) - ) -generate location dist atk_dist can_cross_fun = - (search - Dict.empty - (grid_to_range_indicators - (can_cross_fun) - location - atk_dist - (generate_grid location atk_dist (-atk_dist) []) - Dict.empty - ) - dist - atk_dist - ) - -get_marker : Type -> Battlemap.Marker.Type -get_marker indicator = indicator.marker - -get_path : Type -> (List Battlemap.Direction.Type) -get_path indicator = indicator.path |