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-rw-r--r--src/battlemap/src/Struct/Armor.elm22
-rw-r--r--src/battlemap/src/Struct/Weapon.elm4
2 files changed, 13 insertions, 13 deletions
diff --git a/src/battlemap/src/Struct/Armor.elm b/src/battlemap/src/Struct/Armor.elm
index f1a80cc..cb0ff08 100644
--- a/src/battlemap/src/Struct/Armor.elm
+++ b/src/battlemap/src/Struct/Armor.elm
@@ -101,17 +101,17 @@ get_resistance_to dmg_type ar =
(
case (dmg_type, ar.category) of
(Struct.Weapon.Slash, Kinetic) -> 0.0
- (Struct.Weapon.Slash, Leather) -> 5.0
- (Struct.Weapon.Slash, Chain) -> 10.0
- (Struct.Weapon.Slash, Plate) -> 10.0
- (Struct.Weapon.Blunt, Kinetic) -> 10.0
- (Struct.Weapon.Blunt, Leather) -> 5.0
- (Struct.Weapon.Blunt, Chain) -> 5.0
- (Struct.Weapon.Blunt, Plate) -> 5.0
- (Struct.Weapon.Pierce, Kinetic) -> 5.0
- (Struct.Weapon.Pierce, Leather) -> 5.0
- (Struct.Weapon.Pierce, Chain) -> 5.0
- (Struct.Weapon.Pierce, Plate) -> 10.0
+ (Struct.Weapon.Slash, Leather) -> 15.0
+ (Struct.Weapon.Slash, Chain) -> 20.0
+ (Struct.Weapon.Slash, Plate) -> 20.0
+ (Struct.Weapon.Blunt, Kinetic) -> 20.0
+ (Struct.Weapon.Blunt, Leather) -> 15.0
+ (Struct.Weapon.Blunt, Chain) -> 15.0
+ (Struct.Weapon.Blunt, Plate) -> 15.0
+ (Struct.Weapon.Pierce, Kinetic) -> 15.0
+ (Struct.Weapon.Pierce, Leather) -> 15.0
+ (Struct.Weapon.Pierce, Chain) -> 15.0
+ (Struct.Weapon.Pierce, Plate) -> 20.0
)
)
)
diff --git a/src/battlemap/src/Struct/Weapon.elm b/src/battlemap/src/Struct/Weapon.elm
index 0c8ad77..6b38238 100644
--- a/src/battlemap/src/Struct/Weapon.elm
+++ b/src/battlemap/src/Struct/Weapon.elm
@@ -87,8 +87,8 @@ get_ranges rt rm =
get_damages : Float -> RangeType -> DamageModifier -> (Int, Int)
get_damages coef rt dm =
case (rt, dm) of
- (Ranged, Heavy) -> ((ceiling (10.0 * coef)), (ceiling (25.0 * coef)))
- (Ranged, Light) -> ((ceiling (5.0 * coef)), (ceiling (20.0 * coef)))
+ (Ranged, Heavy) -> ((ceiling (15.0 * coef)), (ceiling (30.0 * coef)))
+ (Ranged, Light) -> ((ceiling (10.0 * coef)), (ceiling (25.0 * coef)))
(Melee, Heavy) -> ((ceiling (20.0 * coef)), (ceiling (35.0 * coef)))
(Melee, Light) -> ((ceiling (15.0 * coef)), (ceiling (30.0 * coef)))