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-rw-r--r--src/battlemap/src/Struct/Character.elm10
-rw-r--r--src/battlemap/src/Struct/Statistics.elm10
-rw-r--r--src/battlemap/src/Update/HandleServerReply.elm14
3 files changed, 19 insertions, 15 deletions
diff --git a/src/battlemap/src/Struct/Character.elm b/src/battlemap/src/Struct/Character.elm
index 522bcda..74642b1 100644
--- a/src/battlemap/src/Struct/Character.elm
+++ b/src/battlemap/src/Struct/Character.elm
@@ -80,6 +80,7 @@ finish_decoding : PartiallyDecoded -> (Type, Int, Int, Int)
finish_decoding add_char =
let
weapon_set = (Struct.WeaponSet.new Struct.Weapon.none Struct.Weapon.none)
+ armor = Struct.Armor.none
almost_char =
{
id = (toString add_char.ix),
@@ -89,11 +90,11 @@ finish_decoding add_char =
location = add_char.lc,
health = add_char.hea,
attributes = add_char.att,
- statistics = (Struct.Statistics.new add_char.att weapon_set),
+ statistics = (Struct.Statistics.new add_char.att weapon_set armor),
player_id = add_char.pla,
enabled = add_char.ena,
weapons = weapon_set,
- armor = Struct.Armor.none
+ armor = armor
}
in
(almost_char, add_char.awp, add_char.swp, add_char.ar)
@@ -161,7 +162,7 @@ set_weapons : Struct.WeaponSet.Type -> Type -> Type
set_weapons weapons char =
{char |
weapons = weapons,
- statistics = (Struct.Statistics.new char.attributes weapons)
+ statistics = (Struct.Statistics.new char.attributes weapons char.armor)
}
decoder : (Json.Decode.Decoder (Type, Int, Int, Int))
@@ -195,10 +196,9 @@ fill_missing_equipment : (
fill_missing_equipment awp swp ar char =
let
weapon_set = (Struct.WeaponSet.new awp swp)
- post_armor_atts = (Struct.Armor.apply_to_attributes ar char.attributes)
in
{char |
- statistics = (Struct.Statistics.new post_armor_atts weapon_set),
+ statistics = (Struct.Statistics.new char.attributes weapon_set ar),
weapons = weapon_set,
armor = ar
}
diff --git a/src/battlemap/src/Struct/Statistics.elm b/src/battlemap/src/Struct/Statistics.elm
index aad1411..de18466 100644
--- a/src/battlemap/src/Struct/Statistics.elm
+++ b/src/battlemap/src/Struct/Statistics.elm
@@ -18,6 +18,7 @@ import List
-- Battlemap -------------------------------------------------------------------
import Struct.Attributes
+import Struct.Armor
import Struct.Weapon
import Struct.WeaponSet
@@ -111,12 +112,17 @@ get_critical_hits t = t.critical_hits
new : (
Struct.Attributes.Type ->
Struct.WeaponSet.Type ->
+ Struct.Armor.Type ->
Type
)
-new att wp_set =
+new att wp_set ar =
let
active_weapon = (Struct.WeaponSet.get_active_weapon wp_set)
- actual_att = (Struct.Weapon.apply_to_attributes active_weapon att)
+ actual_att =
+ (Struct.Armor.apply_to_attributes
+ ar
+ (Struct.Weapon.apply_to_attributes active_weapon att)
+ )
constitution = (Struct.Attributes.get_constitution actual_att)
dexterity = (Struct.Attributes.get_dexterity actual_att)
intelligence = (Struct.Attributes.get_intelligence actual_att)
diff --git a/src/battlemap/src/Update/HandleServerReply.elm b/src/battlemap/src/Update/HandleServerReply.elm
index 5bafbe4..ec388ee 100644
--- a/src/battlemap/src/Update/HandleServerReply.elm
+++ b/src/battlemap/src/Update/HandleServerReply.elm
@@ -7,8 +7,6 @@ import Dict
import Http
-import Debug
-
-- Battlemap -------------------------------------------------------------------
import Struct.Armor
import Struct.Battlemap
@@ -157,22 +155,22 @@ apply_command : (
apply_command command current_state =
case command of
(Struct.ServerReply.AddWeapon wp) ->
- (Debug.log "add_weapon" (add_weapon wp current_state))
+ (add_weapon wp current_state)
(Struct.ServerReply.AddArmor ar) ->
- (Debug.log "add_armor" (add_armor ar current_state))
+ (add_armor ar current_state)
(Struct.ServerReply.AddCharacter char) ->
- (Debug.log "add_char" (add_character char current_state))
+ (add_character char current_state)
(Struct.ServerReply.SetMap map) ->
- (Debug.log "set_map" (set_map map current_state))
+ (set_map map current_state)
(Struct.ServerReply.TurnResults results) ->
- (Debug.log "add_to_tl" (add_to_timeline results current_state))
+ (add_to_timeline results current_state)
(Struct.ServerReply.SetTimeline timeline) ->
- (Debug.log "set_tl" (set_timeline timeline current_state))
+ (set_timeline timeline current_state)
Struct.ServerReply.Okay -> current_state