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authorNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2019-06-13 13:32:43 +0200
committerNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2019-06-13 13:32:43 +0200
commit499c0981df958643097f96365138df689432e5b4 (patch)
tree4ad005b50aa261612e6a46f4549c1046134d3644 /src/shared
parent9eaf4c0a006e2a08fdd1e2248978c4ac5cdaef3b (diff)
Adds AoO pathfinding & temporary representation.
The animation manager does not work correctly though: when a move action has been interrupted, it will rewind like if there was only the last movement part, yet play back all parts, landing the character at the wrong location.
Diffstat (limited to 'src/shared')
-rw-r--r--src/shared/battle-map/BattleMap/Struct/Location.elm2
-rw-r--r--src/shared/battle-map/BattleMap/Struct/Map.elm24
-rw-r--r--src/shared/battle-map/BattleMap/Struct/Marker.elm15
-rw-r--r--src/shared/battle-map/BattleMap/View/Tile.elm17
4 files changed, 54 insertions, 4 deletions
diff --git a/src/shared/battle-map/BattleMap/Struct/Location.elm b/src/shared/battle-map/BattleMap/Struct/Location.elm
index 6b07e90..d3243c2 100644
--- a/src/shared/battle-map/BattleMap/Struct/Location.elm
+++ b/src/shared/battle-map/BattleMap/Struct/Location.elm
@@ -112,7 +112,7 @@ add_neighborhood_to_set map_width map_height tdist loc set =
(List.foldl
(\height_mod current_width_result ->
let
- abs_width_mod = (abs (tdist - height_mod))
+ abs_width_mod = (abs (tdist - (abs height_mod)))
current_height = (loc.y + height_mod)
in
if ((current_height < 0) || (current_height >= map_height))
diff --git a/src/shared/battle-map/BattleMap/Struct/Map.elm b/src/shared/battle-map/BattleMap/Struct/Map.elm
index 8be6300..d2c950f 100644
--- a/src/shared/battle-map/BattleMap/Struct/Map.elm
+++ b/src/shared/battle-map/BattleMap/Struct/Map.elm
@@ -6,6 +6,8 @@ module BattleMap.Struct.Map exposing
get_height,
get_markers,
set_markers,
+ remove_marker,
+ add_marker,
get_tile_data_function,
get_omnimods_at,
get_tiles,
@@ -243,9 +245,25 @@ get_tile_data_function bmap occupied_tiles start_loc loc =
then
case (Array.get (location_to_index loc bmap) bmap.content) of
(Just tile) ->
- if ((loc /= start_loc) && (List.member loc occupied_tiles))
- then (Constants.Movement.cost_when_occupied_tile, 0)
- else ((BattleMap.Struct.TileInstance.get_cost tile), 0)
+ (
+ (
+ if ((loc /= start_loc) && (List.member loc occupied_tiles))
+ then Constants.Movement.cost_when_occupied_tile
+ else (BattleMap.Struct.TileInstance.get_cost tile)
+ ),
+ (Set.foldl
+ (\trigger dangers_count ->
+ case (Dict.get trigger bmap.markers) of
+ Nothing -> dangers_count
+ (Just marker) ->
+ if (BattleMap.Struct.Marker.is_dangerous marker)
+ then (dangers_count + 1)
+ else dangers_count
+ )
+ 0
+ (BattleMap.Struct.TileInstance.get_triggers tile)
+ )
+ )
Nothing -> (Constants.Movement.cost_when_out_of_bounds, 0)
else
diff --git a/src/shared/battle-map/BattleMap/Struct/Marker.elm b/src/shared/battle-map/BattleMap/Struct/Marker.elm
index 53204cb..7012e4b 100644
--- a/src/shared/battle-map/BattleMap/Struct/Marker.elm
+++ b/src/shared/battle-map/BattleMap/Struct/Marker.elm
@@ -3,8 +3,10 @@ module BattleMap.Struct.Marker exposing
Type,
DataType,
new,
+ new_melee_attack,
get_locations,
set_locations,
+ is_dangerous,
get_data,
is_in_locations,
decoder,
@@ -80,6 +82,13 @@ new =
data = None
}
+new_melee_attack : Int -> (Set.Set BattleMap.Struct.Location.Ref) -> Type
+new_melee_attack char_ix locations =
+ {
+ locations = locations,
+ data = (MeleeAttackZone {character_ix = char_ix})
+ }
+
get_locations : Type -> (Set.Set BattleMap.Struct.Location.Ref)
get_locations marker = marker.locations
@@ -159,3 +168,9 @@ encode marker =
)
]
)
+
+is_dangerous : Type -> Bool
+is_dangerous marker =
+ case marker.data of
+ (MeleeAttackZone _) -> True
+ _ -> False
diff --git a/src/shared/battle-map/BattleMap/View/Tile.elm b/src/shared/battle-map/BattleMap/View/Tile.elm
index d2bf044..1d92493 100644
--- a/src/shared/battle-map/BattleMap/View/Tile.elm
+++ b/src/shared/battle-map/BattleMap/View/Tile.elm
@@ -10,6 +10,8 @@ import Html
import Html.Attributes
import Html.Events
+import Set
+
-- Battle Map ------------------------------------------------------------------
import Constants.UI
import Constants.IO
@@ -58,6 +60,21 @@ get_content_html tile =
(
(Html.div
[
+ (Html.Attributes.class "tile-icon-dg")
+ ]
+ (
+ case
+ (Set.size
+ (BattleMap.Struct.TileInstance.get_triggers tile)
+ )
+ of
+ 0 -> []
+ other -> [(Html.text (String.fromInt other))]
+ )
+ )
+ ::
+ (Html.div
+ [
(Html.Attributes.class "tile-icon-bg"),
(Html.Attributes.style
"background-image"