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author | nsensfel <SpamShield0@noot-noot.org> | 2019-11-25 14:32:39 +0100 |
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committer | nsensfel <SpamShield0@noot-noot.org> | 2019-11-25 14:32:39 +0100 |
commit | a2bac44a4c8abc064de55d0779edcb07aaa86e62 (patch) | |
tree | c11d550f6b7703dcf9708b6ac484cc40b3c9768b /src/battle | |
parent | 764a36d571bd071ee754678274be54ff5ab40b36 (diff) |
...
Diffstat (limited to 'src/battle')
-rw-r--r-- | src/battle/src/Struct/ServerReply.elm | 20 | ||||
-rw-r--r-- | src/battle/src/Update/HandleServerReply.elm | 109 |
2 files changed, 12 insertions, 117 deletions
diff --git a/src/battle/src/Struct/ServerReply.elm b/src/battle/src/Struct/ServerReply.elm index d059c17..9b0bfd3 100644 --- a/src/battle/src/Struct/ServerReply.elm +++ b/src/battle/src/Struct/ServerReply.elm @@ -1,16 +1,11 @@ module Struct.ServerReply exposing (Type(..)) -- Battle Characters ----------------------------------------------------------- -import BattleCharacters.Struct.Armor -import BattleCharacters.Struct.Glyph -import BattleCharacters.Struct.GlyphBoard -import BattleCharacters.Struct.Portrait -import BattleCharacters.Struct.Skill -import BattleCharacters.Struct.Weapon +import BattleCharacters.Struct.DataSetItem -- Battle Map ------------------------------------------------------------------ +import BattleMap.Struct.DataSetItem import BattleMap.Struct.Map -import BattleMap.Struct.Tile -- Local Module ---------------------------------------------------------------- import Struct.Player @@ -23,19 +18,16 @@ import Struct.TurnResult type Type = Okay | Disconnected - | AddArmor BattleCharacters.Struct.Armor.Type - | AddPortrait BattleCharacters.Struct.Portrait.Type - | AddGlyphBoard BattleCharacters.Struct.GlyphBoard.Type - | AddGlyph BattleCharacters.Struct.Glyph.Type - | AddSkill BattleCharacters.Struct.Skill.Type + | AddPlayer Struct.Player.Type - | AddWeapon BattleCharacters.Struct.Weapon.Type | AddCharacter Struct.Character.Unresolved - | AddTile BattleMap.Struct.Tile.Type | SetMap BattleMap.Struct.Map.Type | TurnResults (List Struct.TurnResult.Type) | SetTimeline (List Struct.TurnResult.Type) + | AddMapDataSetItem BattleMap.Struct.DataSetItem.Type + | AddCharactersDataSetItem BattleCharacters.Struct.DataSetItem.Type + -------------------------------------------------------------------------------- -- LOCAL ----------------------------------------------------------------------- -------------------------------------------------------------------------------- diff --git a/src/battle/src/Update/HandleServerReply.elm b/src/battle/src/Update/HandleServerReply.elm index 1ab919e..f497fe0 100644 --- a/src/battle/src/Update/HandleServerReply.elm +++ b/src/battle/src/Update/HandleServerReply.elm @@ -21,14 +21,7 @@ import Struct.Flags import Util.Http -- Battle Characters ----------------------------------------------------------- -import BattleCharacters.Struct.Armor -import BattleCharacters.Struct.DataSet -import BattleCharacters.Struct.Equipment -import BattleCharacters.Struct.Glyph -import BattleCharacters.Struct.GlyphBoard -import BattleCharacters.Struct.Portrait -import BattleCharacters.Struct.Skill -import BattleCharacters.Struct.Weapon +import BattleCharacters.Struct.DataSetItem -- Battle Map ------------------------------------------------------------------ import BattleMap.Struct.DataSet @@ -81,108 +74,18 @@ disconnected current_state = ] ) -add_armor : ( - BattleCharacters.Struct.Armor.Type -> +add_characters_dataset_item : ( + BattleCharacters.Struct.DataSetItem.Type -> (Struct.Model.Type, (List (Cmd Struct.Event.Type))) -> (Struct.Model.Type, (List (Cmd Struct.Event.Type))) ) -add_armor ar current_state = +add_weapon item current_state = let (model, cmds) = current_state in ( {model | characters_dataset = - (BattleCharacters.Struct.DataSet.add_armor - ar - model.characters_dataset - ) - }, - cmds - ) - -add_portrait : ( - BattleCharacters.Struct.Portrait.Type -> - (Struct.Model.Type, (List (Cmd Struct.Event.Type))) -> - (Struct.Model.Type, (List (Cmd Struct.Event.Type))) - ) -add_portrait pt current_state = - let (model, cmds) = current_state in - ( - {model | - characters_dataset = - (BattleCharacters.Struct.DataSet.add_portrait - pt - model.characters_dataset - ) - }, - cmds - ) - -add_glyph_board : ( - BattleCharacters.Struct.GlyphBoard.Type -> - (Struct.Model.Type, (List (Cmd Struct.Event.Type))) -> - (Struct.Model.Type, (List (Cmd Struct.Event.Type))) - ) -add_glyph_board gb current_state = - let (model, cmds) = current_state in - ( - {model | - characters_dataset = - (BattleCharacters.Struct.DataSet.add_glyph_board - gb - model.characters_dataset - ) - }, - cmds - ) - -add_glyph : ( - BattleCharacters.Struct.Glyph.Type -> - (Struct.Model.Type, (List (Cmd Struct.Event.Type))) -> - (Struct.Model.Type, (List (Cmd Struct.Event.Type))) - ) -add_glyph gl current_state = - let (model, cmds) = current_state in - ( - {model | - characters_dataset = - (BattleCharacters.Struct.DataSet.add_glyph - gl - model.characters_dataset - ) - }, - cmds - ) - -add_weapon : ( - BattleCharacters.Struct.Weapon.Type -> - (Struct.Model.Type, (List (Cmd Struct.Event.Type))) -> - (Struct.Model.Type, (List (Cmd Struct.Event.Type))) - ) -add_weapon wp current_state = - let (model, cmds) = current_state in - ( - {model | - characters_dataset = - (BattleCharacters.Struct.DataSet.add_weapon - wp - model.characters_dataset - ) - }, - cmds - ) - -add_skill : ( - BattleCharacters.Struct.Skill.Type -> - (Struct.Model.Type, (List (Cmd Struct.Event.Type))) -> - (Struct.Model.Type, (List (Cmd Struct.Event.Type))) - ) -add_skill sk current_state = - let (model, cmds) = current_state in - ( - {model | - characters_dataset = - (BattleCharacters.Struct.DataSet.add_skill - sk + (BattleCharacters.Struct.Weapon.DataSetItem.add_to + item model.characters_dataset ) }, |