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author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2020-01-14 19:30:19 +0100 |
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committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2020-01-14 19:30:19 +0100 |
commit | b3bfd26ce3764fae2a846981e4d8c5db90a1aecc (patch) | |
tree | 68ae641b5ca4a77c97248aa1671b593d880aeb7b /src/battle | |
parent | dc8d1139c141b5281145829b5e87602425b4893f (diff) | |
parent | dc7c1857845a5da7cd6cba178c16fa8ea8c68cec (diff) |
...
Diffstat (limited to 'src/battle')
-rw-r--r-- | src/battle/src/Struct/Battle.elm | 55 | ||||
-rw-r--r-- | src/battle/src/Struct/Character.elm | 59 | ||||
-rw-r--r-- | src/battle/src/Struct/MessageBoard.elm | 72 | ||||
-rw-r--r-- | src/battle/src/Struct/Model.elm | 22 | ||||
-rw-r--r-- | src/battle/src/Struct/PuppeteerAction.elm | 16 | ||||
-rw-r--r-- | src/battle/src/Struct/TurnResult.elm | 371 | ||||
-rw-r--r-- | src/battle/src/Update/HandleServerReply.elm | 2 | ||||
-rw-r--r-- | src/battle/src/View/Character.elm | 202 | ||||
-rw-r--r-- | src/battle/src/View/Controlled/CharacterCard.elm | 6 | ||||
-rw-r--r-- | src/battle/src/View/Map/Character.elm | 129 | ||||
-rw-r--r-- | src/battle/src/View/MessageBoard.elm | 28 | ||||
-rw-r--r-- | src/battle/src/View/MessageBoard/Attack.elm (renamed from src/battle/src/View/MessageBoard/Animator/Attack.elm) | 138 | ||||
-rw-r--r-- | src/battle/src/View/SubMenu/Timeline/Attack.elm | 4 | ||||
-rw-r--r-- | src/battle/src/View/SubMenu/Timeline/Movement.elm | 2 | ||||
-rw-r--r-- | src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm | 2 |
15 files changed, 288 insertions, 820 deletions
diff --git a/src/battle/src/Struct/Battle.elm b/src/battle/src/Struct/Battle.elm index c7f5c0a..84d08ba 100644 --- a/src/battle/src/Struct/Battle.elm +++ b/src/battle/src/Struct/Battle.elm @@ -85,14 +85,14 @@ regenerate_attack_of_opportunity_tags_for_char char_ix char battle = let tag_name = ("matk_c" ++ (String.fromInt char_ix)) map_without_this_tag = - (BattleMap.Struct.Map.remove_tag tag_name battle.map) + (BattleMap.Struct.Map.remove_marker tag_name battle.map) in case (Struct.Character.get_melee_attack_range char) of 0 -> {battle | map = map_without_this_tag} attack_range -> {battle | map = - (BattleMap.Struct.Map.add_tag + (BattleMap.Struct.Map.add_marker tag_name (BattleMap.Struct.Marker.new_melee_attack char_ix @@ -131,12 +131,19 @@ new = ---- Characters ---- -------------------- add_character : Struct.Character.Type -> Type -> Type -add_character char battle = - let characters = battle.characters in - (regenerate_attack_of_opportunity_markers_of_char +add_character s0char battle = + let + s1char = + (Struct.Character.reset_extra_display_effects + battle.own_player_ix + s0char + ) + characters = battle.characters + in + (regenerate_attack_of_opportunity_tags_for_char (Array.length characters) - char - {battle | characters = (Array.push char characters)} + s1char + {battle | characters = (Array.push s1char characters)} ) get_character : Int -> Type -> (Maybe Struct.Character.Type) @@ -163,21 +170,27 @@ set_characters chars battle = {battle | characters = chars} refresh_character : BattleMap.Struct.DataSet.Type -> Int -> Type -> Type refresh_character map_dataset ix battle = - let - character = (get_character ix battle) - refreshed_character = - (Struct.Character.refresh_omnimods - (\loc -> - (BattleMap.Struct.Map.get_omnimods_at loc map_dataset battle.map) + case (get_character ix battle) of + Nothing -> battle + (Just character) -> + let + refreshed_character = + (Struct.Character.refresh_omnimods + (\loc -> + (BattleMap.Struct.Map.get_omnimods_at + loc + map_dataset + battle.map + ) + ) + character + ) + in + (regenerate_attack_of_opportunity_tags_for_char + ix + refreshed_character + (set_character ix refreshed_character battle) ) - character - ) - in - (regenerate_attack_of_opportunity_tags_for_char - ix - refreshed_character - (set_character ix refreshed_character battle) - ) ----------------- ---- Players ---- diff --git a/src/battle/src/Struct/Character.elm b/src/battle/src/Struct/Character.elm index 54a3a8c..6cdbaab 100644 --- a/src/battle/src/Struct/Character.elm +++ b/src/battle/src/Struct/Character.elm @@ -21,6 +21,11 @@ module Struct.Character exposing set_base_character, get_melee_attack_range, refresh_omnimods, + add_extra_display_effect, + remove_extra_display_effect, + get_extra_display_effects, + get_extra_display_effects_list, + reset_extra_display_effects, decoder, resolve ) @@ -60,7 +65,8 @@ type alias Type = player_ix : Int, enabled : Bool, defeated : Bool, - base : BattleCharacters.Struct.Character.Type + base : BattleCharacters.Struct.Character.Type, + extra_display_effects : (Set.Set String) } type alias Unresolved = @@ -187,7 +193,7 @@ refresh_omnimods : ( Type -> Type ) -refresh_omnimods omnimods_fun character = +refresh_omnimods omnimods_fun char = let previous_max_health = (Battle.Struct.Attributes.get_max_health @@ -236,6 +242,52 @@ set_enabled enabled char = {char | enabled = enabled} set_defeated : Bool -> Type -> Type set_defeated defeated char = {char | defeated = defeated} +add_extra_display_effect : String -> Type -> Type +add_extra_display_effect effect_name char = + {char | + extra_display_effects = + (Set.insert effect_name char.extra_display_effects) + } + +remove_extra_display_effect : String -> Type -> Type +remove_extra_display_effect effect_name char = + {char | + extra_display_effects = + (Set.remove effect_name char.extra_display_effects) + } + +get_extra_display_effects : Type -> (Set.Set String) +get_extra_display_effects char = char.extra_display_effects + +get_extra_display_effects_list : Type -> (List String) +get_extra_display_effects_list char = (Set.toList char.extra_display_effects) + +reset_extra_display_effects : Int -> Type -> Type +reset_extra_display_effects viewer_ix char = + {char | + extra_display_effects = + (Set.fromList + [ + ( + if (viewer_ix == char.player_ix) + then "ally" + else "enemy" + ), + ("team-" ++ (String.fromInt char.player_ix)), + ( + if (char.enabled) + then "enabled" + else "disabled" + ), + ( + if (is_alive char) + then "alive" + else "dead" + ) + ] + ) + } + decoder : (Json.Decode.Decoder Unresolved) decoder = (Json.Decode.succeed @@ -284,5 +336,6 @@ resolve location_omnimod_resolver equipment_resolver ref = (equipment_resolver) (location_omnimod_resolver ref.location) ref.base - ) + ), + extra_display_effects = (Set.empty) } diff --git a/src/battle/src/Struct/MessageBoard.elm b/src/battle/src/Struct/MessageBoard.elm new file mode 100644 index 0000000..4c3ad1c --- /dev/null +++ b/src/battle/src/Struct/MessageBoard.elm @@ -0,0 +1,72 @@ +module Struct.MessageBoard exposing + ( + Type, + Message(..), + display, + try_getting_current_message, + clear_current_message, + new, + clear + ) + +-- Elm ------------------------------------------------------------------------- + +-- Local Module ---------------------------------------------------------------- +import Struct.Attack +import Struct.Error +import Struct.HelpRequest + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type Message = + Help Struct.HelpRequest.Type + | Error Struct.Error.Type + | AttackReport Struct.Attack.Type + +type alias Type = + { + secondary_messages : (List Message), + main_message : (Maybe Message) + } + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +display : Message -> Type -> Type +display message board = + case message of + (AttackReport _) -> {board | main_message = (Just message)} + _ -> + {board | + secondary_messages = (message :: board.secondary_messages) + } + +try_getting_current_message : Type -> (Maybe Message) +try_getting_current_message board = + case board.secondary_messages of + [] -> board.main_message + (secondary_message :: _) -> (Just secondary_message) + +clear_current_message : Type -> Type +clear_current_message board = + case board.secondary_messages of + [] -> {board | main_message = Nothing} + (_ :: remaining_secondary_messages) -> + {board | + secondary_messages = remaining_secondary_messages + } + +new : Type +new = + { + secondary_messages = [], + main_message = Nothing + } + +clear : Type -> Type +clear board = (new) diff --git a/src/battle/src/Struct/Model.elm b/src/battle/src/Struct/Model.elm index a53b4df..989f66d 100644 --- a/src/battle/src/Struct/Model.elm +++ b/src/battle/src/Struct/Model.elm @@ -19,9 +19,9 @@ import BattleMap.Struct.DataSet -- Local Module ---------------------------------------------------------------- import Struct.CharacterTurn import Struct.Error -import Struct.HelpRequest -import Struct.TurnResult +import Struct.MessageBoard import Struct.Puppeteer +import Struct.TurnResult import Struct.UI -------------------------------------------------------------------------------- @@ -30,11 +30,10 @@ import Struct.UI type alias Type = { flags : Struct.Flags.Type, - help_request : Struct.HelpRequest.Type, puppeteer : Struct.Puppeteer.Type, ui : Struct.UI.Type, char_turn : Struct.CharacterTurn.Type, - error : (Maybe Struct.Error.Type), + message_board : Struct.MessageBoard.Type, battle : Struct.Battle.Type, @@ -56,11 +55,10 @@ new flags = model = { flags = flags, - help_request = Struct.HelpRequest.None, puppeteer = (Struct.Puppeteer.new), ui = (Struct.UI.default), char_turn = (Struct.CharacterTurn.new), - error = Nothing, + message_board = (Struct.MessageBoard.new), characters_data_set = (BattleCharacters.Struct.DataSet.new), map_data_set = (BattleMap.Struct.DataSet.new), @@ -86,8 +84,7 @@ new flags = clear : Type -> Type clear model = {model | - help_request = Struct.HelpRequest.None, - error = Nothing, + message_board = (Struct.MessageBoard.clear), ui = (Struct.UI.reset_displayed_nav (Struct.UI.set_previous_action Nothing model.ui) @@ -98,8 +95,9 @@ clear model = invalidate : Struct.Error.Type -> Type -> Type invalidate err model = {model | - error = (Just err) + message_board = + (Struct.MessageBoard.display + (Struct.MessageBoard.Error err) + model.message_board + ) } - -clear_error : Type -> Type -clear_error model = {model | error = Nothing} diff --git a/src/battle/src/Struct/PuppeteerAction.elm b/src/battle/src/Struct/PuppeteerAction.elm index 47a0bcc..c8207b0 100644 --- a/src/battle/src/Struct/PuppeteerAction.elm +++ b/src/battle/src/Struct/PuppeteerAction.elm @@ -11,8 +11,10 @@ import Set -- Battle Map ------------------------------------------------------------------ import BattleMap.Struct.DataSet +import BattleMap.Struct.Direction -- Local Module ---------------------------------------------------------------- +import Struct.Attack import Struct.Battle import Struct.TurnResult @@ -24,9 +26,9 @@ type Effect = | AnnounceVictory Int | Focus Int | Hit Struct.Attack.Type - | Move (Int, Battle.Struct.Direction) - | RefreshCharacter (Boolean, Int) - | RefreshCharactersOf (Boolean, Int) + | Move (Int, BattleMap.Struct.Direction.Type) + | RefreshCharacter (Bool, Int) + | RefreshCharactersOf (Bool, Int) | StartTurn Int | SwapWeapons Int | Target (Int, Int) @@ -54,7 +56,7 @@ from_attacked attack = (PerformFor (2.0, [(Focus attacker_ix)])), (PerformFor (2.0, [(Focus defender_ix)])), (List.map - (PerformFor (..., (Hit attack))) + (PerformFor (5.0, (Hit attack))) ), (Perform [ @@ -70,8 +72,10 @@ from_moved movement = ( [ (PerformFor (1.0, [(Focus actor_ix)])), - (Perform [(RefreshCharacter (False, actor_ix))]), - | + (Perform [(RefreshCharacter (False, actor_ix))]) + ] + ++ + [ (List.map (\dir -> (PerformFor diff --git a/src/battle/src/Struct/TurnResult.elm b/src/battle/src/Struct/TurnResult.elm index aaf3dfa..b0d7d09 100644 --- a/src/battle/src/Struct/TurnResult.elm +++ b/src/battle/src/Struct/TurnResult.elm @@ -7,13 +7,6 @@ module Struct.TurnResult exposing PlayerVictory, PlayerDefeat, PlayerTurnStart, - get_next_movement_dir, - get_actor_index, - get_attack_defender_index, - maybe_get_attack_next_step, - apply_inverse_step, - apply_step, - maybe_remove_step, decoder ) @@ -90,218 +83,6 @@ type Type = -------------------------------------------------------------------------------- -- LOCAL ----------------------------------------------------------------------- -------------------------------------------------------------------------------- -apply_movement_step : ( - (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type) -> - Movement -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_movement_step tile_omnimods movement characters players = - ( - (Util.Array.update_unsafe - movement.character_index - (\char -> - case (List.head movement.path) of - (Just dir) -> - (Struct.Character.dirty_set_location - (BattleMap.Struct.Location.neighbor - dir - (Struct.Character.get_location char) - ) - char - ) - - Nothing -> - let current_location = (Struct.Character.get_location char) in - (Struct.Character.set_location - current_location - (tile_omnimods current_location) - char - ) - ) - characters - ), - players - ) - -apply_inverse_movement_step : ( - (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type) -> - Movement -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_inverse_movement_step tile_omnimods movement characters players = - ( - (Util.Array.update_unsafe - movement.character_index - (\char -> - ( - let - location = - (List.foldr - (BattleMap.Struct.Location.neighbor) - (Struct.Character.get_location char) - --(movement.destination) - (List.map - (BattleMap.Struct.Direction.opposite_of) - movement.path - ) - ) - in - (Struct.Character.set_location - location - (tile_omnimods location) - char - ) - ) - ) - characters - ), - players - ) - -apply_switched_weapon : ( - WeaponSwitch -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_switched_weapon weapon_switch characters players = - ( - (Util.Array.update_unsafe - weapon_switch.character_index - (\char -> - (Struct.Character.set_base_character - (BattleCharacters.Struct.Character.switch_weapons - (Struct.Character.get_base_character char) - ) - char - ) - ) - characters - ), - players - ) - -apply_player_defeat : ( - PlayerDefeat -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_player_defeat pdefeat characters players = - ( - (Array.map - (\c -> - if ((Struct.Character.get_player_index c) == pdefeat.player_index) - then (Struct.Character.set_defeated True c) - else c - ) - characters - ), - players - ) - -apply_inverse_player_defeat : ( - PlayerDefeat -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_inverse_player_defeat pdefeat characters players = - ( - (Array.map - (\c -> - ( - if - ( - (Struct.Character.get_player_index c) - == pdefeat.player_index - ) - then (Struct.Character.set_defeated False c) - else c - ) - ) - characters - ), - players - ) - -apply_attack_step : ( - Attack -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_attack_step attack characters players = - case (List.head attack.sequence) of - (Just attack_step) -> - ( - (Struct.Attack.apply_to_characters - attack.attacker_index - attack.defender_index - attack_step - characters - ), - players - ) - - Nothing -> - ( - characters, - (Util.Array.update_unsafe - attack.attacker_index - (Struct.Player.set_luck attack.attacker_luck) - (Util.Array.update_unsafe - attack.defender_index - (Struct.Player.set_luck attack.defender_luck) - players - ) - ) - ) - -apply_inverse_attack : ( - Attack -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_inverse_attack attack characters players = - ( - (List.foldr - (Struct.Attack.apply_inverse_to_characters - attack.attacker_index - attack.defender_index - ) - characters - attack.sequence - ), - players - ) - movement_decoder : (Json.Decode.Decoder Movement) movement_decoder = (Json.Decode.map3 @@ -397,162 +178,10 @@ internal_decoder kind = ++ "\"." ) ) - -maybe_remove_movement_step : Movement -> (Maybe Type) -maybe_remove_movement_step movement = - case (List.tail movement.path) of - Nothing -> Nothing - (Just path_tail) -> - (Just - (Moved - {movement | - path = path_tail - } - ) - ) - -maybe_remove_attack_step : Attack -> (Maybe Type) -maybe_remove_attack_step attack = - case (List.tail attack.sequence) of - Nothing -> Nothing - (Just sequence_tail) -> - (Just - (Attacked - {attack | - sequence = sequence_tail - } - ) - ) - -apply_player_victory : ( - PlayerVictory -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_player_victory player_victory characters players = - ( - characters, - players - ) - -apply_player_turn_started : ( - PlayerTurnStart -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_player_turn_started player_defeat characters players = - ( - characters, - players - ) - -------------------------------------------------------------------------------- -- EXPORTED -------------------------------------------------------------------- -------------------------------------------------------------------------------- -apply_step : ( - (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type) -> - Type -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_step tile_omnimods turn_result characters players = - case turn_result of - (Moved movement) -> - (apply_movement_step (tile_omnimods) movement characters players) - - (SwitchedWeapon weapon_switch) -> - (apply_switched_weapon weapon_switch characters players) - - (Attacked attack) -> - (apply_attack_step attack characters players) - - (PlayerWon pvict) -> - (apply_player_victory pvict characters players) - - (PlayerLost pdefeat) -> - (apply_player_defeat pdefeat characters players) - - (PlayerTurnStarted pturns) -> - (apply_player_turn_started pturns characters players) - -apply_inverse_step : ( - (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type) -> - Type -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_inverse_step tile_omnimods turn_result characters players = - case turn_result of - (Moved movement) -> - (apply_inverse_movement_step - (tile_omnimods) - movement - characters - players - ) - - (SwitchedWeapon weapon_switch) -> - (apply_switched_weapon weapon_switch characters players) - - (Attacked attack) -> - (apply_inverse_attack attack characters players) - - (PlayerWon pvict) -> (characters, players) - - (PlayerLost pdefeat) -> - (apply_inverse_player_defeat pdefeat characters players) - - (PlayerTurnStarted pturns) -> (characters, players) - decoder : (Json.Decode.Decoder Type) decoder = (Json.Decode.field "t" Json.Decode.string) |> (Json.Decode.andThen internal_decoder) - -maybe_remove_step : Type -> (Maybe Type) -maybe_remove_step turn_result = - case turn_result of - (Moved movement) -> (maybe_remove_movement_step movement) - (SwitchedWeapon _) -> Nothing - (Attacked attack) -> (maybe_remove_attack_step attack) - (PlayerWon pvict) -> Nothing - (PlayerLost pdefeat) -> Nothing - (PlayerTurnStarted pturns) -> Nothing - -get_next_movement_dir : Movement -> BattleMap.Struct.Direction.Type -get_next_movement_dir movement = - case (List.head movement.path) of - (Just dir) -> dir - Nothing -> BattleMap.Struct.Direction.None - -get_attack_defender_index : Attack -> Int -get_attack_defender_index attack = attack.defender_index - -maybe_get_attack_next_step : Attack -> (Maybe Struct.Attack.Type) -maybe_get_attack_next_step attack = (List.head attack.sequence) - -get_actor_index : Type -> Int -get_actor_index turn_result = - case turn_result of - (Moved movement) -> movement.character_index - (SwitchedWeapon weapon_switch) -> weapon_switch.character_index - (Attacked attack) -> attack.attacker_index - (PlayerWon pvict) -> pvict.player_index - (PlayerLost pdefeat) -> pdefeat.player_index - (PlayerTurnStarted pturns) -> pturns.player_index diff --git a/src/battle/src/Update/HandleServerReply.elm b/src/battle/src/Update/HandleServerReply.elm index 8dee69b..31b3318 100644 --- a/src/battle/src/Update/HandleServerReply.elm +++ b/src/battle/src/Update/HandleServerReply.elm @@ -39,7 +39,7 @@ import Struct.Model import Struct.Player import Struct.Puppeteer import Struct.ServerReply -import Struct.UI +import Struct.TurnResult import Update.Puppeteer diff --git a/src/battle/src/View/Character.elm b/src/battle/src/View/Character.elm index dc256c6..dac5989 100644 --- a/src/battle/src/View/Character.elm +++ b/src/battle/src/View/Character.elm @@ -1,217 +1,45 @@ -module View.Character exposing - ( - get_portrait_html, - get_icon_html - ) +module View.Character exposing (get_portrait_html) -- Elm ------------------------------------------------------------------------- import Html import Html.Attributes import Html.Events --- Shared ---------------------------------------------------------------------- -import Util.Html - -- Battle Characters ----------------------------------------------------------- import BattleCharacters.Struct.Character -import BattleCharacters.Struct.Equipment -import BattleCharacters.Struct.Portrait import BattleCharacters.View.Portrait -- Local Module ---------------------------------------------------------------- -import Constants.UI - import Struct.Character -import Struct.CharacterTurn import Struct.Event -import Struct.Model -import Struct.UI -------------------------------------------------------------------------------- -- LOCAL ----------------------------------------------------------------------- -------------------------------------------------------------------------------- -get_activation_level_class : ( - Struct.Character.Type -> - (Html.Attribute Struct.Event.Type) - ) -get_activation_level_class char = - if (Struct.Character.is_enabled char) - then - (Html.Attributes.class "character-icon-enabled") - else - (Html.Attributes.class "character-icon-disabled") - -get_alliance_class : ( - Struct.Model.Type -> - Struct.Character.Type -> - (Html.Attribute Struct.Event.Type) - ) -get_alliance_class model char = - if - ( - (Struct.Character.get_player_index char) == model.player_i - == - (Struct.Battle.get_own_player_index model.battle) - ) - then (Html.Attributes.class "character-ally") - else (Html.Attributes.class "character-enemy") - -get_position_style : ( - Struct.Character.Type -> - (List (Html.Attribute Struct.Event.Type)) - ) -get_position_style char = - let char_loc = (Struct.Character.get_location char) in - [ - (Html.Attributes.style - "top" - ((String.fromInt (char_loc.y * Constants.UI.tile_size)) ++ "px") - ), - (Html.Attributes.style - "left" - ((String.fromInt (char_loc.x * Constants.UI.tile_size)) ++ "px") - ) - ] - -get_focus_class : ( - Struct.Model.Type -> - Struct.Character.Type -> - (Html.Attribute Struct.Event.Type) - ) -get_focus_class model char = - if - ( - (Struct.UI.get_previous_action model.ui) - == - (Just (Struct.UI.SelectedCharacter (Struct.Character.get_index char))) - ) - then - (Html.Attributes.class "character-selected") - else - if - ( - (Struct.CharacterTurn.try_getting_target model.char_turn) - == - (Just (Struct.Character.get_index char)) - ) - then - (Html.Attributes.class "character-targeted") - else - (Html.Attributes.class "") - -get_icon_body_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) -get_icon_body_html char = - (Html.div - [ - (Html.Attributes.class "character-icon-body"), - (Html.Attributes.class - ( - "asset-character-team-body-" - ++ (String.fromInt (Struct.Character.get_player_index char)) - ) - ) - ] - [ - ] - ) - -get_icon_head_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) -get_icon_head_html char = - (Html.div - [ - (Html.Attributes.class "character-icon-head"), - (Html.Attributes.class - ( - "asset-character-icon-" - ++ - (BattleCharacters.Struct.Portrait.get_icon_id - (BattleCharacters.Struct.Equipment.get_portrait - (BattleCharacters.Struct.Character.get_equipment - (Struct.Character.get_base_character char) - ) - ) - ) - ) - ) - ] - [ - ] - ) - -get_icon_actual_html : ( - Struct.Model.Type -> - Struct.Character.Type -> - (Html.Html Struct.Event.Type) - ) -get_icon_actual_html model char = - (Html.div - ( - [ - (Html.Attributes.class "tiled"), - (Html.Attributes.class "character-icon"), - (get_activation_level_class char), - (get_alliance_class model char), - (get_focus_class model char), - (Html.Attributes.class "clickable"), - (Html.Events.onClick - (Struct.Event.CharacterSelected - (Struct.Character.get_index char) - ) - ) - ] - ++ (get_position_style char) - ) - [ - (get_icon_body_html char), - (get_icon_head_html char) - ] - ) -------------------------------------------------------------------------------- -- EXPORTED -------------------------------------------------------------------- -------------------------------------------------------------------------------- -get_portrait_html : ( - Int -> - Struct.Character.Type -> - (Html.Html Struct.Event.Type) - ) -get_portrait_html viewer_ix char = +get_portrait_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) +get_portrait_html char = (BattleCharacters.View.Portrait.get_html - [ - (Html.Attributes.class - ( - if ((Struct.Character.get_player_index char) == viewer_ix) - then - "character-ally" - else - "character-enemy" - ) - ), - (Html.Attributes.class - ( - "character-portrait-team-" - ++ - (String.fromInt (Struct.Character.get_player_index char)) - ) - ), + ( (Html.Events.onClick (Struct.Event.LookingForCharacter (Struct.Character.get_index char)) ) - ] + :: + (List.map + ( + \effect_name -> + (Html.Attributes.class + ("character-portrait-effect-" ++ effect_name) + ) + ) + (Struct.Character.get_extra_display_effects_list char) + ) + ) (BattleCharacters.Struct.Character.get_equipment (Struct.Character.get_base_character char) ) ) - -get_icon_html : ( - Struct.Model.Type -> - Struct.Character.Type -> - (Html.Html Struct.Event.Type) - ) -get_icon_html model char = - if (Struct.Character.is_alive char) - then - (get_icon_actual_html model char) - else - (Util.Html.nothing) diff --git a/src/battle/src/View/Controlled/CharacterCard.elm b/src/battle/src/View/Controlled/CharacterCard.elm index 291263c..0d7eda1 100644 --- a/src/battle/src/View/Controlled/CharacterCard.elm +++ b/src/battle/src/View/Controlled/CharacterCard.elm @@ -352,7 +352,7 @@ get_minimal_html player_ix char = (Html.Attributes.class "info-card-picture") ] [ - (View.Character.get_portrait_html player_ix char) + (View.Character.get_portrait_html char) ] ), (get_health_bar char), @@ -400,7 +400,7 @@ get_summary_html char_turn player_ix char = (Html.Attributes.class "info-card-picture") ] [ - (View.Character.get_portrait_html player_ix char) + (View.Character.get_portrait_html char) ] ), (get_health_bar char), @@ -456,7 +456,7 @@ get_full_html player_ix char = (Html.Attributes.class "info-card-picture") ] [ - (View.Character.get_portrait_html player_ix char) + (View.Character.get_portrait_html char) ] ), (get_health_bar char), diff --git a/src/battle/src/View/Map/Character.elm b/src/battle/src/View/Map/Character.elm index b20c29a..b1442b1 100644 --- a/src/battle/src/View/Map/Character.elm +++ b/src/battle/src/View/Map/Character.elm @@ -16,80 +16,13 @@ import BattleCharacters.Struct.Equipment -- Local Module ---------------------------------------------------------------- import Constants.UI -import Struct.Battle import Struct.Character -import Struct.CharacterTurn import Struct.Event -import Struct.Model -import Struct.TurnResult -import Struct.TurnResultAnimator import Struct.UI -------------------------------------------------------------------------------- -- LOCAL ----------------------------------------------------------------------- -------------------------------------------------------------------------------- -get_animation_class : ( - Struct.Model.Type -> - Struct.Character.Type -> - (Html.Attribute Struct.Event.Type) - ) -get_animation_class model char = - case model.animator of - Nothing -> (Html.Attributes.class "") - (Just animator) -> - case (Struct.TurnResultAnimator.get_current_animation animator) of - (Struct.TurnResultAnimator.Focus char_index) -> - if ((Struct.Character.get_index char) /= char_index) - then - (Html.Attributes.class "") - else - (Html.Attributes.class "character-selected") - - (Struct.TurnResultAnimator.TurnResult current_action) -> - if - ( - (Struct.TurnResult.get_actor_index current_action) - /= - (Struct.Character.get_index char) - ) - then - (Html.Attributes.class "") - else - case current_action of - (Struct.TurnResult.Moved _) -> - (Html.Attributes.class - "animated-character-icon" - ) - - _ -> (Html.Attributes.class "") - _ -> (Html.Attributes.class "") - -get_activation_level_class : ( - Struct.Character.Type -> - (Html.Attribute Struct.Event.Type) - ) -get_activation_level_class char = - if (Struct.Character.is_enabled char) - then - (Html.Attributes.class "character-icon-enabled") - else - (Html.Attributes.class "character-icon-disabled") - -get_alliance_class : ( - Struct.Model.Type -> - Struct.Character.Type -> - (Html.Attribute Struct.Event.Type) - ) -get_alliance_class model char = - if - ( - (Struct.Character.get_player_index char) - == - (Struct.Battle.get_own_player_index model.battle) - ) - then (Html.Attributes.class "character-ally") - else (Html.Attributes.class "character-enemy") - get_position_style : ( Struct.Character.Type -> (List (Html.Attribute Struct.Event.Type)) @@ -107,32 +40,6 @@ get_position_style char = ) ] -get_focus_class : ( - Struct.Model.Type -> - Struct.Character.Type -> - (Html.Attribute Struct.Event.Type) - ) -get_focus_class model char = - if - ( - (Struct.UI.get_previous_action model.ui) - == - (Just (Struct.UI.SelectedCharacter (Struct.Character.get_index char))) - ) - then - (Html.Attributes.class "character-selected") - else - if - ( - (Struct.CharacterTurn.try_getting_target model.char_turn) - == - (Just (Struct.Character.get_index char)) - ) - then - (Html.Attributes.class "character-targeted") - else - (Html.Attributes.class "") - get_body_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) get_body_html char = (Html.div @@ -195,21 +102,13 @@ get_banner_html char = _ -> (Util.Html.nothing) -get_actual_html : ( - Struct.Model.Type -> - Struct.Character.Type -> - (Html.Html Struct.Event.Type) - ) -get_actual_html model char = +get_actual_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) +get_actual_html char = (Html.div ( [ (Html.Attributes.class "tiled"), (Html.Attributes.class "character-icon"), - (get_animation_class model char), - (get_activation_level_class char), - (get_alliance_class model char), - (get_focus_class model char), (Html.Attributes.class "clickable"), (Html.Events.onClick (Struct.Event.CharacterSelected @@ -218,6 +117,16 @@ get_actual_html model char = ) ] ++ + (List.map + ( + \effect_name -> + (Html.Attributes.class + ("character-icon-effect-" ++ effect_name) + ) + ) + (Struct.Character.get_extra_display_effects_list char) + ) + ++ (get_position_style char) ) [ @@ -230,14 +139,8 @@ get_actual_html model char = -------------------------------------------------------------------------------- -- EXPORTED -------------------------------------------------------------------- -------------------------------------------------------------------------------- -get_html : ( - Struct.Model.Type -> - Struct.Character.Type -> - (Html.Html Struct.Event.Type) - ) -get_html model char = +get_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) +get_html char = if (Struct.Character.is_alive char) - then - (get_actual_html model char) - else - (Util.Html.nothing) + then (get_actual_html char) + else (Util.Html.nothing) diff --git a/src/battle/src/View/MessageBoard.elm b/src/battle/src/View/MessageBoard.elm index 9b31f65..8a47b40 100644 --- a/src/battle/src/View/MessageBoard.elm +++ b/src/battle/src/View/MessageBoard.elm @@ -3,28 +3,38 @@ module View.MessageBoard exposing (get_html) -- Elm ------------------------------------------------------------------------- import Html +-- Shared ---------------------------------------------------------------------- +import Util.Html + -- Local Module ---------------------------------------------------------------- import Struct.Event import Struct.Model +import Struct.MessageBoard -import View.MessageBoard.Animator +import View.MessageBoard.Attack import View.MessageBoard.Error import View.MessageBoard.Help -------------------------------------------------------------------------------- -- LOCAL ----------------------------------------------------------------------- -------------------------------------------------------------------------------- +display : ( + Struct.Model.Type -> + Struct.MessageBoard.Message -> + (Html.Html Struct.Event.Type) + ) +display model message = + case message of + (Error error_msg) -> (View.MessageBoard.Error.get_html model error_msg) + (AttackReport attack) -> (View.MessageBoard.Attack.get_html model attack) + (Help help_request) -> + (View.MessageBoard.Help.get_html model help_request) -------------------------------------------------------------------------------- -- EXPORTED -------------------------------------------------------------------- -------------------------------------------------------------------------------- get_html : Struct.Model.Type -> (Html.Html Struct.Event.Type) get_html model = - case (model.error) of - (Just error) -> (View.MessageBoard.Error.get_html model error) - Nothing -> - case model.animator of - (Just animator) -> - (View.MessageBoard.Animator.get_html model.battle animator) - - Nothing -> (View.MessageBoard.Help.get_html model) + case (Struct.MessageBoard.try_getting_current_message model.message_board) of + Nothing -> (Util.Html.nothing) + (Just message) -> (display model message) diff --git a/src/battle/src/View/MessageBoard/Animator/Attack.elm b/src/battle/src/View/MessageBoard/Attack.elm index 6b79903..041b3e3 100644 --- a/src/battle/src/View/MessageBoard/Animator/Attack.elm +++ b/src/battle/src/View/MessageBoard/Attack.elm @@ -1,4 +1,4 @@ -module View.MessageBoard.Animator.Attack exposing (get_html) +module View.MessageBoard.Attack exposing (get_html) -- Elm ------------------------------------------------------------------------- import Array @@ -14,6 +14,7 @@ import Struct.Attack import Struct.Battle import Struct.Character import Struct.Event +import Struct.Model import View.Controlled.CharacterCard @@ -145,45 +146,30 @@ get_defense_animation_class attack char = else "animated-portrait-dies" get_attacker_card : ( - (Maybe Struct.Attack.Type) -> + Struct.Attack.Type -> Struct.Character.Type -> (Html.Html Struct.Event.Type) ) -get_attacker_card maybe_attack char = +get_attacker_card attack char = (Html.div - (case maybe_attack of - Nothing -> - if ((Struct.Character.get_current_health char) > 0) - then - [ - (Html.Attributes.class "animated-portrait") - ] - else - [ - (Html.Attributes.class "animated-portrait-absent"), - (Html.Attributes.class "animated-portrait") - ] - - (Just attack) -> - [ - (Html.Attributes.class - (case (attack.order, attack.parried) of - (Struct.Attack.Counter, True) -> - (get_attack_animation_class attack char) + [ + (Html.Attributes.class + (case (attack.order, attack.parried) of + (Struct.Attack.Counter, True) -> + (get_attack_animation_class attack char) - (Struct.Attack.Counter, _) -> - (get_defense_animation_class attack char) + (Struct.Attack.Counter, _) -> + (get_defense_animation_class attack char) - (_, True) -> - (get_defense_animation_class attack char) + (_, True) -> + (get_defense_animation_class attack char) - (_, _) -> - (get_attack_animation_class attack char) - ) - ), - (Html.Attributes.class "animated-portrait") - ] - ) + (_, _) -> + (get_attack_animation_class attack char) + ) + ), + (Html.Attributes.class "animated-portrait") + ] [ (View.Controlled.CharacterCard.get_minimal_html (Struct.Character.get_player_index char) @@ -193,61 +179,43 @@ get_attacker_card maybe_attack char = ) get_defender_card : ( - (Maybe Struct.Attack.Type) -> + Struct.Attack.Type -> Struct.Character.Type -> (Html.Html Struct.Event.Type) ) -get_defender_card maybe_attack char = +get_defender_card attack char = (Html.div - (case maybe_attack of - Nothing -> - if ((Struct.Character.get_current_health char) > 0) - then - [ - (Html.Attributes.class "animated-portrait") - ] - else - [ - (Html.Attributes.class "animated-portrait-absent"), - (Html.Attributes.class "animated-portrait") - ] - - (Just attack) -> - [ - (Html.Attributes.class - (case (attack.order, attack.parried) of - (Struct.Attack.Counter, True) -> - (get_defense_animation_class attack char) + [ + (Html.Attributes.class + (case (attack.order, attack.parried) of + (Struct.Attack.Counter, True) -> + (get_defense_animation_class attack char) - (Struct.Attack.Counter, _) -> - (get_attack_animation_class attack char) + (Struct.Attack.Counter, _) -> + (get_attack_animation_class attack char) - (_, True) -> - (get_attack_animation_class attack char) + (_, True) -> + (get_attack_animation_class attack char) - (_, _) -> - (get_defense_animation_class attack char) - ) - ), - (Html.Attributes.class "animated-portrait") - ] - ) + (_, _) -> + (get_defense_animation_class attack char) + ) + ), + (Html.Attributes.class "animated-portrait") + ] [ (View.Controlled.CharacterCard.get_minimal_html -1 char) ] ) --------------------------------------------------------------------------------- --- EXPORTED -------------------------------------------------------------------- --------------------------------------------------------------------------------- get_placeholder_html : ( (Array.Array Struct.Character.Type) -> Int -> Int -> - (Maybe Struct.Attack.Type) -> + Struct.Attack.Type -> (Html.Html Struct.Event.Type) ) -get_placeholder_html characters attacker_ix defender_ix maybe_attack = +get_placeholder_html characters attacker_ix defender_ix attack = case ( (Array.get attacker_ix characters), @@ -262,16 +230,9 @@ get_placeholder_html characters attacker_ix defender_ix maybe_attack = ] ( [ - (get_attacker_card maybe_attack atkchar), - ( - case maybe_attack of - (Just attack) -> - (get_attack_html atkchar defchar attack) - - Nothing -> - (get_empty_attack_html) - ), - (get_defender_card maybe_attack defchar) + (get_attacker_card attack atkchar), + (get_attack_html atkchar defchar attack), + (get_defender_card attack defchar) ] ) ) @@ -284,21 +245,18 @@ get_placeholder_html characters attacker_ix defender_ix maybe_attack = (Html.text "Error: Attack with unknown characters") ] ) - -------------------------------------------------------------------------------- -- EXPORTED -------------------------------------------------------------------- -------------------------------------------------------------------------------- get_html : ( - Struct.Battle.Type -> - Int -> - Int -> - (Maybe Struct.Attack.Type) -> + Struct.Model.Type -> + Struct.Attack.Type -> (Html.Html Struct.Event.Type) ) -get_html battle attacker_ix defender_ix maybe_attack = +get_html model attack = (get_placeholder_html - (Struct.Battle.get_characters battle) - attacker_ix - defender_ix - maybe_attack + (Struct.Battle.get_characters model.battle) + 0 -- TODO: get attacker IX + 0 -- TODO: get defender IX + attack ) diff --git a/src/battle/src/View/SubMenu/Timeline/Attack.elm b/src/battle/src/View/SubMenu/Timeline/Attack.elm index 7301126..fe43b6a 100644 --- a/src/battle/src/View/SubMenu/Timeline/Attack.elm +++ b/src/battle/src/View/SubMenu/Timeline/Attack.elm @@ -153,8 +153,8 @@ get_html characters player_ix attack = ] ( [ - (View.Character.get_portrait_html player_ix atkchar), - (View.Character.get_portrait_html player_ix defchar), + (View.Character.get_portrait_html atkchar), + (View.Character.get_portrait_html defchar), (get_title_html atkchar defchar) ] ++ diff --git a/src/battle/src/View/SubMenu/Timeline/Movement.elm b/src/battle/src/View/SubMenu/Timeline/Movement.elm index 3ef305e..4d748be 100644 --- a/src/battle/src/View/SubMenu/Timeline/Movement.elm +++ b/src/battle/src/View/SubMenu/Timeline/Movement.elm @@ -38,7 +38,7 @@ get_html characters player_ix movement = (Html.Attributes.class "timeline-movement") ] [ - (View.Character.get_portrait_html player_ix char), + (View.Character.get_portrait_html char), (Html.text ( (BattleCharacters.Struct.Character.get_name diff --git a/src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm b/src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm index 50fd702..f547df8 100644 --- a/src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm +++ b/src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm @@ -38,7 +38,7 @@ get_html characters player_ix weapon_switch = (Html.Attributes.class "timeline-weapon-switch") ] [ - (View.Character.get_portrait_html player_ix char), + (View.Character.get_portrait_html char), (Html.text ( (BattleCharacters.Struct.Character.get_name |