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author | nsensfel <SpamShield0@noot-noot.org> | 2018-06-11 18:25:04 +0200 |
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committer | nsensfel <SpamShield0@noot-noot.org> | 2018-06-11 18:25:04 +0200 |
commit | 944ce62360fe4c195b80d45ce529586cc78c6341 (patch) | |
tree | ab36cc5f38ab6fa15b34e77a79a32a7f845b51a7 /src/asset/www/svg/tile/8.svg | |
parent | d8519a3ded5576a86ff989f9531e443608d75c0a (diff) |
Displayed nav goes away more easily.
Also, I am trying to find nice ways to convey the "attack", "go to", and
"can't defend" tiles, so that it look okay when superposing the
navigator of the controlled character with the one of the focused
character.
Diffstat (limited to 'src/asset/www/svg/tile/8.svg')
0 files changed, 0 insertions, 0 deletions