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authorNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2018-06-28 12:27:10 +0200
committerNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2018-06-28 12:27:10 +0200
commitefadf0457d43945d836ac323f5e6c039838df659 (patch)
treed4ebd3a706eb3dce8d3886913a1be131178ac171 /src/asset/www/characters.css
parent1f2c51d824e1832163193c9070993514688009e4 (diff)
Starting to add banners.
Those will be used to indicate how important a character is in the mission. Ranks should end up being: - Commander: If killed, the player loses. - Target: If all targets are killed, the player loses. - Optional (no banner): death has no impact on victory.
Diffstat (limited to 'src/asset/www/characters.css')
-rw-r--r--src/asset/www/characters.css2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/asset/www/characters.css b/src/asset/www/characters.css
index e02c4a2..5833ca6 100644
--- a/src/asset/www/characters.css
+++ b/src/asset/www/characters.css
@@ -54,3 +54,5 @@
.asset-character-team-body-5{background-image: url(/asset/svg/icon/body_team_5.svg);}
.asset-character-team-body-6{background-image: url(/asset/svg/icon/body_team_6.svg);}
.asset-character-team-body-7{background-image: url(/asset/svg/icon/body_team_7.svg);}
+
+.asset-character-icon-commander-banner{background-image: url(/asset/svg/icon/commander_banner.svg);}