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author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-06-28 12:27:10 +0200 |
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committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-06-28 12:27:10 +0200 |
commit | efadf0457d43945d836ac323f5e6c039838df659 (patch) | |
tree | d4ebd3a706eb3dce8d3886913a1be131178ac171 /src/asset/www/characters.css | |
parent | 1f2c51d824e1832163193c9070993514688009e4 (diff) |
Starting to add banners.
Those will be used to indicate how important a character is in the
mission.
Ranks should end up being:
- Commander: If killed, the player loses.
- Target: If all targets are killed, the player loses.
- Optional (no banner): death has no impact on victory.
Diffstat (limited to 'src/asset/www/characters.css')
-rw-r--r-- | src/asset/www/characters.css | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/asset/www/characters.css b/src/asset/www/characters.css index e02c4a2..5833ca6 100644 --- a/src/asset/www/characters.css +++ b/src/asset/www/characters.css @@ -54,3 +54,5 @@ .asset-character-team-body-5{background-image: url(/asset/svg/icon/body_team_5.svg);} .asset-character-team-body-6{background-image: url(/asset/svg/icon/body_team_6.svg);} .asset-character-team-body-7{background-image: url(/asset/svg/icon/body_team_7.svg);} + +.asset-character-icon-commander-banner{background-image: url(/asset/svg/icon/commander_banner.svg);} |