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authorNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2017-09-27 10:31:16 +0200
committerNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2017-09-27 10:31:16 +0200
commit2c9b2af9ac011a871c5c02d3e2258fca73a98880 (patch)
tree653db3959f444f1065f05658650c6ec81863d627 /elm/battlemap/src/Update/SelectCharacter.elm
parent33e57128d48a012533c42635f52037fcdedd4c56 (diff)
Splits client and server into two repositories.
Diffstat (limited to 'elm/battlemap/src/Update/SelectCharacter.elm')
-rw-r--r--elm/battlemap/src/Update/SelectCharacter.elm88
1 files changed, 88 insertions, 0 deletions
diff --git a/elm/battlemap/src/Update/SelectCharacter.elm b/elm/battlemap/src/Update/SelectCharacter.elm
new file mode 100644
index 0000000..0e7b1c4
--- /dev/null
+++ b/elm/battlemap/src/Update/SelectCharacter.elm
@@ -0,0 +1,88 @@
+module Update.SelectCharacter exposing (apply_to)
+
+import Dict
+
+import Character
+
+import Battlemap
+import Battlemap.Direction
+import Battlemap.Location
+import Battlemap.Navigator
+import Battlemap.Tile
+import Battlemap.RangeIndicator
+
+import Model
+import Event
+import Error
+
+display_range : (
+ Int ->
+ Battlemap.Location.Ref ->
+ Battlemap.RangeIndicator.Type ->
+ Battlemap.Type ->
+ Battlemap.Type
+ )
+display_range dist loc_ref indicator bmap =
+ (Battlemap.apply_to_tile_unsafe
+ bmap
+ (Battlemap.Location.from_ref loc_ref)
+ (\e ->
+ {e |
+ mod_level =
+ (
+ if (indicator.distance <= dist)
+ then
+ (Just Battlemap.Tile.CanBeReached)
+ else
+ (Just Battlemap.Tile.CanBeAttacked)
+ )
+ }
+ )
+ )
+
+
+make_it_so : Model.Type -> Character.Ref -> Model.Type
+make_it_so model char_id =
+ case (Dict.get char_id model.characters) of
+ Nothing -> {model | state = (Model.Error Error.Programming)}
+ (Just char) ->
+ let
+ new_range_indicator =
+ (Battlemap.RangeIndicator.generate
+ model.battlemap
+ char.location
+ char.movement_points
+ (char.movement_points + char.atk_dist)
+ )
+ in
+ {model |
+ state = Model.MovingCharacterWithClick,
+ battlemap =
+ (
+ (Dict.foldl
+ (display_range char.movement_points)
+ (Battlemap.apply_to_all_tiles
+ model.battlemap
+ (Battlemap.Tile.reset_tile)
+ )
+ new_range_indicator
+ )
+ ),
+ selection =
+ (Just
+ {
+ character = char_id,
+ navigator =
+ (Battlemap.Navigator.new
+ char.location
+ char.movement_points
+ ),
+ range_indicator = new_range_indicator
+ }
+ )
+ }
+
+apply_to : Model.Type -> Character.Ref -> Model.Type
+apply_to model char_id =
+ case model.state of
+ _ -> (make_it_so model char_id)