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author | nsensfel <SpamShield0@noot-noot.org> | 2020-01-14 17:55:15 +0100 |
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committer | nsensfel <SpamShield0@noot-noot.org> | 2020-01-14 17:55:15 +0100 |
commit | dc7c1857845a5da7cd6cba178c16fa8ea8c68cec (patch) | |
tree | 0fd4fcbbbabd3654995abe6e5d6716d0213763ba | |
parent | 0db9aabba95a33fd23c192343721559f9ca15581 (diff) |
...
-rw-r--r-- | conf/nginx.conf | 15 | ||||
-rw-r--r-- | src/battle/src/Struct/Battle.elm | 40 | ||||
-rw-r--r-- | src/battle/src/Struct/Character.elm | 8 | ||||
-rw-r--r-- | src/battle/src/Struct/MessageBoard.elm | 14 | ||||
-rw-r--r-- | src/battle/src/Struct/PuppeteerAction.elm | 16 | ||||
-rw-r--r-- | src/battle/src/Struct/TurnResult.elm | 371 | ||||
-rw-r--r-- | src/battle/src/View/Character.elm | 8 | ||||
-rw-r--r-- | src/battle/src/View/Controlled/CharacterCard.elm | 6 | ||||
-rw-r--r-- | src/battle/src/View/MessageBoard.elm | 28 | ||||
-rw-r--r-- | src/battle/src/View/MessageBoard/Attack.elm (renamed from src/battle/src/View/MessageBoard/Animator/Attack.elm) | 138 | ||||
-rw-r--r-- | src/battle/src/View/SubMenu/Timeline/Attack.elm | 4 | ||||
-rw-r--r-- | src/battle/src/View/SubMenu/Timeline/Movement.elm | 2 | ||||
-rw-r--r-- | src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm | 2 |
13 files changed, 138 insertions, 514 deletions
diff --git a/conf/nginx.conf b/conf/nginx.conf index afafbd5..82ec6b7 100644 --- a/conf/nginx.conf +++ b/conf/nginx.conf @@ -69,6 +69,21 @@ http { } } + server { +# listen 127.0.0.1; + listen *:2900; + server_name localhost; + access_log /var/log/nginx/localhost.access_log main; + error_log /var/log/nginx/localhost.error_log info; + + root /my/src/nickel-bet-client/www/; + + location / { + autoindex on; + autoindex_exact_size off; + } + } + # ## Public tests # server { # listen 443; diff --git a/src/battle/src/Struct/Battle.elm b/src/battle/src/Struct/Battle.elm index 19c3ceb..84d08ba 100644 --- a/src/battle/src/Struct/Battle.elm +++ b/src/battle/src/Struct/Battle.elm @@ -85,14 +85,14 @@ regenerate_attack_of_opportunity_tags_for_char char_ix char battle = let tag_name = ("matk_c" ++ (String.fromInt char_ix)) map_without_this_tag = - (BattleMap.Struct.Map.remove_tag tag_name battle.map) + (BattleMap.Struct.Map.remove_marker tag_name battle.map) in case (Struct.Character.get_melee_attack_range char) of 0 -> {battle | map = map_without_this_tag} attack_range -> {battle | map = - (BattleMap.Struct.Map.add_tag + (BattleMap.Struct.Map.add_marker tag_name (BattleMap.Struct.Marker.new_melee_attack char_ix @@ -140,7 +140,7 @@ add_character s0char battle = ) characters = battle.characters in - (regenerate_attack_of_opportunity_markers_of_char + (regenerate_attack_of_opportunity_tags_for_char (Array.length characters) s1char {battle | characters = (Array.push s1char characters)} @@ -170,21 +170,27 @@ set_characters chars battle = {battle | characters = chars} refresh_character : BattleMap.Struct.DataSet.Type -> Int -> Type -> Type refresh_character map_dataset ix battle = - let - character = (get_character ix battle) - refreshed_character = - (Struct.Character.refresh_omnimods - (\loc -> - (BattleMap.Struct.Map.get_omnimods_at loc map_dataset battle.map) + case (get_character ix battle) of + Nothing -> battle + (Just character) -> + let + refreshed_character = + (Struct.Character.refresh_omnimods + (\loc -> + (BattleMap.Struct.Map.get_omnimods_at + loc + map_dataset + battle.map + ) + ) + character + ) + in + (regenerate_attack_of_opportunity_tags_for_char + ix + refreshed_character + (set_character ix refreshed_character battle) ) - character - ) - in - (regenerate_attack_of_opportunity_tags_for_char - ix - refreshed_character - (set_character ix refreshed_character battle) - ) ----------------- ---- Players ---- diff --git a/src/battle/src/Struct/Character.elm b/src/battle/src/Struct/Character.elm index 8f452c4..6cdbaab 100644 --- a/src/battle/src/Struct/Character.elm +++ b/src/battle/src/Struct/Character.elm @@ -193,7 +193,7 @@ refresh_omnimods : ( Type -> Type ) -refresh_omnimods omnimods_fun character = +refresh_omnimods omnimods_fun char = let previous_max_health = (Battle.Struct.Attributes.get_max_health @@ -259,7 +259,7 @@ remove_extra_display_effect effect_name char = get_extra_display_effects : Type -> (Set.Set String) get_extra_display_effects char = char.extra_display_effects -get_extra_display_effects_list : Type -> (Set.Set String) +get_extra_display_effects_list : Type -> (List String) get_extra_display_effects_list char = (Set.toList char.extra_display_effects) reset_extra_display_effects : Int -> Type -> Type @@ -273,14 +273,14 @@ reset_extra_display_effects viewer_ix char = then "ally" else "enemy" ), - ("team-" ++ char.player_ix), + ("team-" ++ (String.fromInt char.player_ix)), ( if (char.enabled) then "enabled" else "disabled" ), ( - if (is_alive) + if (is_alive char) then "alive" else "dead" ) diff --git a/src/battle/src/Struct/MessageBoard.elm b/src/battle/src/Struct/MessageBoard.elm index 9ddecf0..4c3ad1c 100644 --- a/src/battle/src/Struct/MessageBoard.elm +++ b/src/battle/src/Struct/MessageBoard.elm @@ -26,8 +26,8 @@ type Message = type alias Type = { - secondary_messages = (List Message), - main_message = (Maybe Message) + secondary_messages : (List Message), + main_message : (Maybe Message) } -------------------------------------------------------------------------------- @@ -43,20 +43,20 @@ display message board = (AttackReport _) -> {board | main_message = (Just message)} _ -> {board | - secondary_messages = [message|board.secondary_messages] + secondary_messages = (message :: board.secondary_messages) } try_getting_current_message : Type -> (Maybe Message) try_getting_current_message board = - case secondary_messages of + case board.secondary_messages of [] -> board.main_message - [secondary_message|_] -> (Just secondary_message) + (secondary_message :: _) -> (Just secondary_message) clear_current_message : Type -> Type clear_current_message board = - case secondary_messages of + case board.secondary_messages of [] -> {board | main_message = Nothing} - [_|remaining_secondary_messages] -> + (_ :: remaining_secondary_messages) -> {board | secondary_messages = remaining_secondary_messages } diff --git a/src/battle/src/Struct/PuppeteerAction.elm b/src/battle/src/Struct/PuppeteerAction.elm index 47a0bcc..c8207b0 100644 --- a/src/battle/src/Struct/PuppeteerAction.elm +++ b/src/battle/src/Struct/PuppeteerAction.elm @@ -11,8 +11,10 @@ import Set -- Battle Map ------------------------------------------------------------------ import BattleMap.Struct.DataSet +import BattleMap.Struct.Direction -- Local Module ---------------------------------------------------------------- +import Struct.Attack import Struct.Battle import Struct.TurnResult @@ -24,9 +26,9 @@ type Effect = | AnnounceVictory Int | Focus Int | Hit Struct.Attack.Type - | Move (Int, Battle.Struct.Direction) - | RefreshCharacter (Boolean, Int) - | RefreshCharactersOf (Boolean, Int) + | Move (Int, BattleMap.Struct.Direction.Type) + | RefreshCharacter (Bool, Int) + | RefreshCharactersOf (Bool, Int) | StartTurn Int | SwapWeapons Int | Target (Int, Int) @@ -54,7 +56,7 @@ from_attacked attack = (PerformFor (2.0, [(Focus attacker_ix)])), (PerformFor (2.0, [(Focus defender_ix)])), (List.map - (PerformFor (..., (Hit attack))) + (PerformFor (5.0, (Hit attack))) ), (Perform [ @@ -70,8 +72,10 @@ from_moved movement = ( [ (PerformFor (1.0, [(Focus actor_ix)])), - (Perform [(RefreshCharacter (False, actor_ix))]), - | + (Perform [(RefreshCharacter (False, actor_ix))]) + ] + ++ + [ (List.map (\dir -> (PerformFor diff --git a/src/battle/src/Struct/TurnResult.elm b/src/battle/src/Struct/TurnResult.elm index aaf3dfa..b0d7d09 100644 --- a/src/battle/src/Struct/TurnResult.elm +++ b/src/battle/src/Struct/TurnResult.elm @@ -7,13 +7,6 @@ module Struct.TurnResult exposing PlayerVictory, PlayerDefeat, PlayerTurnStart, - get_next_movement_dir, - get_actor_index, - get_attack_defender_index, - maybe_get_attack_next_step, - apply_inverse_step, - apply_step, - maybe_remove_step, decoder ) @@ -90,218 +83,6 @@ type Type = -------------------------------------------------------------------------------- -- LOCAL ----------------------------------------------------------------------- -------------------------------------------------------------------------------- -apply_movement_step : ( - (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type) -> - Movement -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_movement_step tile_omnimods movement characters players = - ( - (Util.Array.update_unsafe - movement.character_index - (\char -> - case (List.head movement.path) of - (Just dir) -> - (Struct.Character.dirty_set_location - (BattleMap.Struct.Location.neighbor - dir - (Struct.Character.get_location char) - ) - char - ) - - Nothing -> - let current_location = (Struct.Character.get_location char) in - (Struct.Character.set_location - current_location - (tile_omnimods current_location) - char - ) - ) - characters - ), - players - ) - -apply_inverse_movement_step : ( - (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type) -> - Movement -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_inverse_movement_step tile_omnimods movement characters players = - ( - (Util.Array.update_unsafe - movement.character_index - (\char -> - ( - let - location = - (List.foldr - (BattleMap.Struct.Location.neighbor) - (Struct.Character.get_location char) - --(movement.destination) - (List.map - (BattleMap.Struct.Direction.opposite_of) - movement.path - ) - ) - in - (Struct.Character.set_location - location - (tile_omnimods location) - char - ) - ) - ) - characters - ), - players - ) - -apply_switched_weapon : ( - WeaponSwitch -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_switched_weapon weapon_switch characters players = - ( - (Util.Array.update_unsafe - weapon_switch.character_index - (\char -> - (Struct.Character.set_base_character - (BattleCharacters.Struct.Character.switch_weapons - (Struct.Character.get_base_character char) - ) - char - ) - ) - characters - ), - players - ) - -apply_player_defeat : ( - PlayerDefeat -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_player_defeat pdefeat characters players = - ( - (Array.map - (\c -> - if ((Struct.Character.get_player_index c) == pdefeat.player_index) - then (Struct.Character.set_defeated True c) - else c - ) - characters - ), - players - ) - -apply_inverse_player_defeat : ( - PlayerDefeat -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_inverse_player_defeat pdefeat characters players = - ( - (Array.map - (\c -> - ( - if - ( - (Struct.Character.get_player_index c) - == pdefeat.player_index - ) - then (Struct.Character.set_defeated False c) - else c - ) - ) - characters - ), - players - ) - -apply_attack_step : ( - Attack -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_attack_step attack characters players = - case (List.head attack.sequence) of - (Just attack_step) -> - ( - (Struct.Attack.apply_to_characters - attack.attacker_index - attack.defender_index - attack_step - characters - ), - players - ) - - Nothing -> - ( - characters, - (Util.Array.update_unsafe - attack.attacker_index - (Struct.Player.set_luck attack.attacker_luck) - (Util.Array.update_unsafe - attack.defender_index - (Struct.Player.set_luck attack.defender_luck) - players - ) - ) - ) - -apply_inverse_attack : ( - Attack -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_inverse_attack attack characters players = - ( - (List.foldr - (Struct.Attack.apply_inverse_to_characters - attack.attacker_index - attack.defender_index - ) - characters - attack.sequence - ), - players - ) - movement_decoder : (Json.Decode.Decoder Movement) movement_decoder = (Json.Decode.map3 @@ -397,162 +178,10 @@ internal_decoder kind = ++ "\"." ) ) - -maybe_remove_movement_step : Movement -> (Maybe Type) -maybe_remove_movement_step movement = - case (List.tail movement.path) of - Nothing -> Nothing - (Just path_tail) -> - (Just - (Moved - {movement | - path = path_tail - } - ) - ) - -maybe_remove_attack_step : Attack -> (Maybe Type) -maybe_remove_attack_step attack = - case (List.tail attack.sequence) of - Nothing -> Nothing - (Just sequence_tail) -> - (Just - (Attacked - {attack | - sequence = sequence_tail - } - ) - ) - -apply_player_victory : ( - PlayerVictory -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_player_victory player_victory characters players = - ( - characters, - players - ) - -apply_player_turn_started : ( - PlayerTurnStart -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_player_turn_started player_defeat characters players = - ( - characters, - players - ) - -------------------------------------------------------------------------------- -- EXPORTED -------------------------------------------------------------------- -------------------------------------------------------------------------------- -apply_step : ( - (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type) -> - Type -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_step tile_omnimods turn_result characters players = - case turn_result of - (Moved movement) -> - (apply_movement_step (tile_omnimods) movement characters players) - - (SwitchedWeapon weapon_switch) -> - (apply_switched_weapon weapon_switch characters players) - - (Attacked attack) -> - (apply_attack_step attack characters players) - - (PlayerWon pvict) -> - (apply_player_victory pvict characters players) - - (PlayerLost pdefeat) -> - (apply_player_defeat pdefeat characters players) - - (PlayerTurnStarted pturns) -> - (apply_player_turn_started pturns characters players) - -apply_inverse_step : ( - (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type) -> - Type -> - (Array.Array Struct.Character.Type) -> - (Array.Array Struct.Player.Type) -> - ( - (Array.Array Struct.Character.Type), - (Array.Array Struct.Player.Type) - ) - ) -apply_inverse_step tile_omnimods turn_result characters players = - case turn_result of - (Moved movement) -> - (apply_inverse_movement_step - (tile_omnimods) - movement - characters - players - ) - - (SwitchedWeapon weapon_switch) -> - (apply_switched_weapon weapon_switch characters players) - - (Attacked attack) -> - (apply_inverse_attack attack characters players) - - (PlayerWon pvict) -> (characters, players) - - (PlayerLost pdefeat) -> - (apply_inverse_player_defeat pdefeat characters players) - - (PlayerTurnStarted pturns) -> (characters, players) - decoder : (Json.Decode.Decoder Type) decoder = (Json.Decode.field "t" Json.Decode.string) |> (Json.Decode.andThen internal_decoder) - -maybe_remove_step : Type -> (Maybe Type) -maybe_remove_step turn_result = - case turn_result of - (Moved movement) -> (maybe_remove_movement_step movement) - (SwitchedWeapon _) -> Nothing - (Attacked attack) -> (maybe_remove_attack_step attack) - (PlayerWon pvict) -> Nothing - (PlayerLost pdefeat) -> Nothing - (PlayerTurnStarted pturns) -> Nothing - -get_next_movement_dir : Movement -> BattleMap.Struct.Direction.Type -get_next_movement_dir movement = - case (List.head movement.path) of - (Just dir) -> dir - Nothing -> BattleMap.Struct.Direction.None - -get_attack_defender_index : Attack -> Int -get_attack_defender_index attack = attack.defender_index - -maybe_get_attack_next_step : Attack -> (Maybe Struct.Attack.Type) -maybe_get_attack_next_step attack = (List.head attack.sequence) - -get_actor_index : Type -> Int -get_actor_index turn_result = - case turn_result of - (Moved movement) -> movement.character_index - (SwitchedWeapon weapon_switch) -> weapon_switch.character_index - (Attacked attack) -> attack.attacker_index - (PlayerWon pvict) -> pvict.player_index - (PlayerLost pdefeat) -> pdefeat.player_index - (PlayerTurnStarted pturns) -> pturns.player_index diff --git a/src/battle/src/View/Character.elm b/src/battle/src/View/Character.elm index 3a3f820..dac5989 100644 --- a/src/battle/src/View/Character.elm +++ b/src/battle/src/View/Character.elm @@ -6,6 +6,8 @@ import Html.Attributes import Html.Events -- Battle Characters ----------------------------------------------------------- +import BattleCharacters.Struct.Character + import BattleCharacters.View.Portrait -- Local Module ---------------------------------------------------------------- @@ -22,11 +24,11 @@ import Struct.Event get_portrait_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) get_portrait_html char = (BattleCharacters.View.Portrait.get_html - [ + ( (Html.Events.onClick (Struct.Event.LookingForCharacter (Struct.Character.get_index char)) ) - | + :: (List.map ( \effect_name -> @@ -36,7 +38,7 @@ get_portrait_html char = ) (Struct.Character.get_extra_display_effects_list char) ) - ] + ) (BattleCharacters.Struct.Character.get_equipment (Struct.Character.get_base_character char) ) diff --git a/src/battle/src/View/Controlled/CharacterCard.elm b/src/battle/src/View/Controlled/CharacterCard.elm index 291263c..0d7eda1 100644 --- a/src/battle/src/View/Controlled/CharacterCard.elm +++ b/src/battle/src/View/Controlled/CharacterCard.elm @@ -352,7 +352,7 @@ get_minimal_html player_ix char = (Html.Attributes.class "info-card-picture") ] [ - (View.Character.get_portrait_html player_ix char) + (View.Character.get_portrait_html char) ] ), (get_health_bar char), @@ -400,7 +400,7 @@ get_summary_html char_turn player_ix char = (Html.Attributes.class "info-card-picture") ] [ - (View.Character.get_portrait_html player_ix char) + (View.Character.get_portrait_html char) ] ), (get_health_bar char), @@ -456,7 +456,7 @@ get_full_html player_ix char = (Html.Attributes.class "info-card-picture") ] [ - (View.Character.get_portrait_html player_ix char) + (View.Character.get_portrait_html char) ] ), (get_health_bar char), diff --git a/src/battle/src/View/MessageBoard.elm b/src/battle/src/View/MessageBoard.elm index 9b31f65..8a47b40 100644 --- a/src/battle/src/View/MessageBoard.elm +++ b/src/battle/src/View/MessageBoard.elm @@ -3,28 +3,38 @@ module View.MessageBoard exposing (get_html) -- Elm ------------------------------------------------------------------------- import Html +-- Shared ---------------------------------------------------------------------- +import Util.Html + -- Local Module ---------------------------------------------------------------- import Struct.Event import Struct.Model +import Struct.MessageBoard -import View.MessageBoard.Animator +import View.MessageBoard.Attack import View.MessageBoard.Error import View.MessageBoard.Help -------------------------------------------------------------------------------- -- LOCAL ----------------------------------------------------------------------- -------------------------------------------------------------------------------- +display : ( + Struct.Model.Type -> + Struct.MessageBoard.Message -> + (Html.Html Struct.Event.Type) + ) +display model message = + case message of + (Error error_msg) -> (View.MessageBoard.Error.get_html model error_msg) + (AttackReport attack) -> (View.MessageBoard.Attack.get_html model attack) + (Help help_request) -> + (View.MessageBoard.Help.get_html model help_request) -------------------------------------------------------------------------------- -- EXPORTED -------------------------------------------------------------------- -------------------------------------------------------------------------------- get_html : Struct.Model.Type -> (Html.Html Struct.Event.Type) get_html model = - case (model.error) of - (Just error) -> (View.MessageBoard.Error.get_html model error) - Nothing -> - case model.animator of - (Just animator) -> - (View.MessageBoard.Animator.get_html model.battle animator) - - Nothing -> (View.MessageBoard.Help.get_html model) + case (Struct.MessageBoard.try_getting_current_message model.message_board) of + Nothing -> (Util.Html.nothing) + (Just message) -> (display model message) diff --git a/src/battle/src/View/MessageBoard/Animator/Attack.elm b/src/battle/src/View/MessageBoard/Attack.elm index 6b79903..041b3e3 100644 --- a/src/battle/src/View/MessageBoard/Animator/Attack.elm +++ b/src/battle/src/View/MessageBoard/Attack.elm @@ -1,4 +1,4 @@ -module View.MessageBoard.Animator.Attack exposing (get_html) +module View.MessageBoard.Attack exposing (get_html) -- Elm ------------------------------------------------------------------------- import Array @@ -14,6 +14,7 @@ import Struct.Attack import Struct.Battle import Struct.Character import Struct.Event +import Struct.Model import View.Controlled.CharacterCard @@ -145,45 +146,30 @@ get_defense_animation_class attack char = else "animated-portrait-dies" get_attacker_card : ( - (Maybe Struct.Attack.Type) -> + Struct.Attack.Type -> Struct.Character.Type -> (Html.Html Struct.Event.Type) ) -get_attacker_card maybe_attack char = +get_attacker_card attack char = (Html.div - (case maybe_attack of - Nothing -> - if ((Struct.Character.get_current_health char) > 0) - then - [ - (Html.Attributes.class "animated-portrait") - ] - else - [ - (Html.Attributes.class "animated-portrait-absent"), - (Html.Attributes.class "animated-portrait") - ] - - (Just attack) -> - [ - (Html.Attributes.class - (case (attack.order, attack.parried) of - (Struct.Attack.Counter, True) -> - (get_attack_animation_class attack char) + [ + (Html.Attributes.class + (case (attack.order, attack.parried) of + (Struct.Attack.Counter, True) -> + (get_attack_animation_class attack char) - (Struct.Attack.Counter, _) -> - (get_defense_animation_class attack char) + (Struct.Attack.Counter, _) -> + (get_defense_animation_class attack char) - (_, True) -> - (get_defense_animation_class attack char) + (_, True) -> + (get_defense_animation_class attack char) - (_, _) -> - (get_attack_animation_class attack char) - ) - ), - (Html.Attributes.class "animated-portrait") - ] - ) + (_, _) -> + (get_attack_animation_class attack char) + ) + ), + (Html.Attributes.class "animated-portrait") + ] [ (View.Controlled.CharacterCard.get_minimal_html (Struct.Character.get_player_index char) @@ -193,61 +179,43 @@ get_attacker_card maybe_attack char = ) get_defender_card : ( - (Maybe Struct.Attack.Type) -> + Struct.Attack.Type -> Struct.Character.Type -> (Html.Html Struct.Event.Type) ) -get_defender_card maybe_attack char = +get_defender_card attack char = (Html.div - (case maybe_attack of - Nothing -> - if ((Struct.Character.get_current_health char) > 0) - then - [ - (Html.Attributes.class "animated-portrait") - ] - else - [ - (Html.Attributes.class "animated-portrait-absent"), - (Html.Attributes.class "animated-portrait") - ] - - (Just attack) -> - [ - (Html.Attributes.class - (case (attack.order, attack.parried) of - (Struct.Attack.Counter, True) -> - (get_defense_animation_class attack char) + [ + (Html.Attributes.class + (case (attack.order, attack.parried) of + (Struct.Attack.Counter, True) -> + (get_defense_animation_class attack char) - (Struct.Attack.Counter, _) -> - (get_attack_animation_class attack char) + (Struct.Attack.Counter, _) -> + (get_attack_animation_class attack char) - (_, True) -> - (get_attack_animation_class attack char) + (_, True) -> + (get_attack_animation_class attack char) - (_, _) -> - (get_defense_animation_class attack char) - ) - ), - (Html.Attributes.class "animated-portrait") - ] - ) + (_, _) -> + (get_defense_animation_class attack char) + ) + ), + (Html.Attributes.class "animated-portrait") + ] [ (View.Controlled.CharacterCard.get_minimal_html -1 char) ] ) --------------------------------------------------------------------------------- --- EXPORTED -------------------------------------------------------------------- --------------------------------------------------------------------------------- get_placeholder_html : ( (Array.Array Struct.Character.Type) -> Int -> Int -> - (Maybe Struct.Attack.Type) -> + Struct.Attack.Type -> (Html.Html Struct.Event.Type) ) -get_placeholder_html characters attacker_ix defender_ix maybe_attack = +get_placeholder_html characters attacker_ix defender_ix attack = case ( (Array.get attacker_ix characters), @@ -262,16 +230,9 @@ get_placeholder_html characters attacker_ix defender_ix maybe_attack = ] ( [ - (get_attacker_card maybe_attack atkchar), - ( - case maybe_attack of - (Just attack) -> - (get_attack_html atkchar defchar attack) - - Nothing -> - (get_empty_attack_html) - ), - (get_defender_card maybe_attack defchar) + (get_attacker_card attack atkchar), + (get_attack_html atkchar defchar attack), + (get_defender_card attack defchar) ] ) ) @@ -284,21 +245,18 @@ get_placeholder_html characters attacker_ix defender_ix maybe_attack = (Html.text "Error: Attack with unknown characters") ] ) - -------------------------------------------------------------------------------- -- EXPORTED -------------------------------------------------------------------- -------------------------------------------------------------------------------- get_html : ( - Struct.Battle.Type -> - Int -> - Int -> - (Maybe Struct.Attack.Type) -> + Struct.Model.Type -> + Struct.Attack.Type -> (Html.Html Struct.Event.Type) ) -get_html battle attacker_ix defender_ix maybe_attack = +get_html model attack = (get_placeholder_html - (Struct.Battle.get_characters battle) - attacker_ix - defender_ix - maybe_attack + (Struct.Battle.get_characters model.battle) + 0 -- TODO: get attacker IX + 0 -- TODO: get defender IX + attack ) diff --git a/src/battle/src/View/SubMenu/Timeline/Attack.elm b/src/battle/src/View/SubMenu/Timeline/Attack.elm index 7301126..fe43b6a 100644 --- a/src/battle/src/View/SubMenu/Timeline/Attack.elm +++ b/src/battle/src/View/SubMenu/Timeline/Attack.elm @@ -153,8 +153,8 @@ get_html characters player_ix attack = ] ( [ - (View.Character.get_portrait_html player_ix atkchar), - (View.Character.get_portrait_html player_ix defchar), + (View.Character.get_portrait_html atkchar), + (View.Character.get_portrait_html defchar), (get_title_html atkchar defchar) ] ++ diff --git a/src/battle/src/View/SubMenu/Timeline/Movement.elm b/src/battle/src/View/SubMenu/Timeline/Movement.elm index 3ef305e..4d748be 100644 --- a/src/battle/src/View/SubMenu/Timeline/Movement.elm +++ b/src/battle/src/View/SubMenu/Timeline/Movement.elm @@ -38,7 +38,7 @@ get_html characters player_ix movement = (Html.Attributes.class "timeline-movement") ] [ - (View.Character.get_portrait_html player_ix char), + (View.Character.get_portrait_html char), (Html.text ( (BattleCharacters.Struct.Character.get_name diff --git a/src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm b/src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm index 50fd702..f547df8 100644 --- a/src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm +++ b/src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm @@ -38,7 +38,7 @@ get_html characters player_ix weapon_switch = (Html.Attributes.class "timeline-weapon-switch") ] [ - (View.Character.get_portrait_html player_ix char), + (View.Character.get_portrait_html char), (Html.text ( (BattleCharacters.Struct.Character.get_name |